After asking a friend, I finally found a solution: -Apply the lattices that makes the end thinner and the one that bends the end -Choose a face that is rotated at a good angle before the rotations start falling apart -Add a transform orientation for the face on the top middle -Select an edge on the bottom loop if you have…
Back again! I'm trying to make the borders for the relief art on this barrel, but the corners aren't behaving. When I do it with beveling, the shape pinches across the length of the barrel. When I add edge loops as you would on a panel, it distorts the curvature of the barrel and bore. Is a better solution to go very high…
@ChrisJones75 Friendo, post your attempt and we'll be able to help you out, buddy. Otherwise, no, that tutorial shows pretty much the simplest way of doing details on curves. You could stop at his third step, unwrap the thing and do a heightmap with displacement. @iacdxb M8 you've spent all that time trying to make that…
thanks, that's actually far, far better from what i did. there is still a minimal offset, but I think that can only be decreased any further if I throw more geo at it. I guess what happens is: 1. Bend modifier is being used on unsubdivided geometry 2. After bending edges are properly (round) distributed 3. BUT, when…
Yea, thats more like it. If it's weekly, won't it have to be a pretty complex piece? Maybe the thread should have some rules too where every participant in that weeks challenge should post steps describing their process, so it doesn't get clogged up with the standard "i dont have enough geo, add more geo" stuff... Everyone…
Thanks Danielmn for spending time to help, it's another way to approach. I'll keep some steps to apply in another model which more complicated. This one I think previous way is fine. sebas, I think in ur example, quad in quad and subdiv at least level3 to make it smooth. (>10500 faces). Another hand, 8sides in quad just…
Hey Per I liked the video, I haven't done any proper sub-d modeling for a while so interesting to look at (and I did have a go too) but I've got some questions. Why you like the constant width chamfer so much? Visually I don't like the shape it makes as the bevel get larger on the corner and I can't work out a fast way to…
Many of us have known Per for a long time and while he can be blunt, I have never known him to be malevolent. Lots of people give their time and advice freely on this forum, for which I might add, they charge a bunch of money for when they do professionally, and when they offer essentially the same piece of advice in the…
Thanks a lot to both of you! This was fairly easy to do but I dont quite understand the last step. How do I connect the "faces" so it gets a flat plane? This is how far I get it: Thanks! This method was very easy indeed. But as you said it is quite dirty and ends up with a lot(!) of polygons :D Pic: Yes, that is absolutley…
Andropof. Model It flat, use a symmetri when you're done and a ffd modifier to bend the shape at the top. =) So my steps? 1. Spline tools to create the overal shape of the "Opening" 2. Traced around it using simple polygon modeling (You can use a box and project the spline on to your finished mesh, clean up afterwards) 3.…