Hello Polycount, I'm a hobbyist really interested in playing aroung with Maya. I've started plans to make a virtual yacht and pier for a really special friend of mine but I would really want to get it done right in a proper way without misconceptions. I've been poking my nose into tutorials and decided to do a test on a…
Not sure if this is the right topic for this, but I am new here and not sure where to ask about this. Started modeling objects for games in my free time many years ago, when normal maps for games was new (2004) and I never understood the high poly to low poly workflow. I would approach modeling like this: (model in this…
@rogi92 Welcome to Polycount.Consider checking out the forum information and introduction thread. Pinching around shape intersections on cylinders is a common problem that's discussed a number of times in this thread. On the previous page there's an answer to a similar question and on page 177 there's another discussion…
@christrom Welcome to Polycount. Consider checking out the forum information and introduction thread. The topology layout on the updated sample panel looks a lot cleaner. Splitting the model into individual components does tend to simplify the loop flow and is generally considered best practice whenever a watertight mesh…
Here's the mini-tutorial: This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, its 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but…
@anishraaj Welcome to Polycount. Consider checking out the forum information and introduction thread. The ridges disrupt the spacing of curve's segments and this causes smoothing artifacts when subdivided. There's a few different ways to resolve these types of artifacts. Deciding which approach to use really depends on…
ned the reason they are explaining it the way they are is because what you expect is a pipe dream and not realistic. You have just said you want is every possible thing that professional artists must make choices about throughout their day to day. You just want a perfect pipeline where programs know what you want before…
@SignalFlare07 Welcome to Polycount. Consider checking out the forum information and introduction thread. This reply is a bit late but you're on the right track. Try to match the segments of the intersecting shapes and their support loops with the existing geometry of the underlying curvature. This will help prevent…
@acarmona88 Welcome to Polycount. Consider checking out the forum information and introduction thread. Sharpening unsupported corners on curved surfaces often produces smoothing artifacts that can be resolved with a few different modeling and topology layout strategies. Deciding which is approach to use really just comes…
@martianlion Modeling the complex shapes of cabinet inlays flat then deforming them into shape can be a good option. A lot depends on what the final model will be used for and how accurate the details need to be. A couple of other options would be to use floating geometry or to create a clean high poly of the basic shape…