Sorry for the late reply. You basically have two situations when you are in the circumstance baking this much silhouette deviation/detail onto something so simple. If you bake with your lowpoly currently as is, you'll retain the volume, but have tons of ray misses, which will appear black/artifacty - may look passable at a…
@JaYcin3d Was going to model an example (...still might if time permits, alongside posting a result as well) utilizing a mainly non-destructive subd approach. Probably either Boolean - Bevel modifiers + weighted normals or Shrinkwrap - mesh data transfer technique?! But since I'm sensing you're more concerned with how the…
Vaneir: I started with a square plane. I just extruded edges and moved verts. Once I got the shape roughed in, I made some cuts with split poly/edge loop tool and started adjusting it to fit the silhouette. I then deleted unnecessary verts to finalize the shape. I used insert edge loop to rough in the major control edges…
Hi Per, haven't seen you around here for a while plus awesome might take up your offer, always willing too learn and I promise to not take the piss :) so duly bookmarked...oh and Happy New Year, by the way :) @annee your mesh is too low poly to support the cut, I'd advise adding more edge loops and segments.…
You have the right idea: the geometry intersects between the vertical segments of the cylinder. If you're happy with how it subdivides and it bakes down fine then it's passable. It all depends on how clean it needs to be and what you're using it for. Where you can run in to problems: the two vertical loops on either side…
Thank you, that was relieving and at the same time made me think. I am self trained, have not watched many tutorials and have not studied graphics or anything related in college. I studied computer software engineering. When I started sub-d modelling, I had problems with keeping edges straight, everything was wobbly. Then…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
Cheers for the help on the previous shape Shinigami and Kroma! :) Got another tricky one on a different topic - working on a 3D model of this Assault rifle. I'm struggling on the entire model, mainly because the 2D Concept isn't enough reference alone, and some of the rendering techniques makes it difficult to understand…
@aabdulrahman https://polycount.com/discussion/226803/hello-professionals At a glance, it seems as if your model is based off a US design with tapered hydrant outlets. So here's an optional simplified solution too your topology query plus keeping in mind when implementing a mostly manual editing approach, it's acknowledged…
Hi guys, I'm building a small scene of the Star Wars Jedi Council, using mainly the Disney Clone Wars show as my reference. I've started with what I felt was the simplest chair in the scene as a confidence build-up thing, as they are all quite tricky shapes to high poly. Here's what I have so far, Issue #1: There are small…