Hello everyone! Thanks a lot, I found very useful info in this forum and I'm very glad to join you in this discussion. I hope I'm not much OT here. I'm having some trouble with bevel command in maya. The 1 st image: base mesh and the edges to bevel. 2nd:settings used. 3rd: a strange highlighted polygon (only one) as a…
Yes it´s more or less correct, but even with the now given geometry you should be fine enough i guess. Here is some kind of step by step: 1.Starting plane :P 2.Inset desired faces 3.deleted 2 polygons and adjusted it(i hope that part is clear enough) 4.Adjust shape(deleted 2 edges which came from the inset) and made new…
1. Convert your patch to a editable poly. unwrap and relax it to remove as much distortion as you can. 2. Use the TexTools 'Swap UV's with XYZ Channel' button 3. position the Grip pattern over the flattened mesh. 4. Add a skinwrap modifier to the pattern and add the patch mesh to it. 5. delete the edit_poly modifier on the…
@GlowingPotato M8, what the other people here said, but for highpoly cylinders such as these, try to remember that the natural edges of the cylinder will become your edgeloops. The only thing I did to keep this consistent was to try to keep the polygons by the supported edges square. That way I get an indication at once…
Hey guys, sorry if this is the wrong place to ask but I'm trying to figure out using gras/leaf cards. I'm reading Berker Siino's breakdown here: https://80.lv/articles/unreal-engine-4-stylized-rendering-workflow/ From my understanding it's rendering planes onto a sheet to use as textures, and you uv cards onto the right…
Hey guys, i've got a little problem and i dont know how so solve it right. I want to make this shape. its a half cylinder with offset holes in it: i started with making a plane by useing the grid to start with the hole first and duplicate it offset to get this kind of shape. its about 4 rows of them. thats what i've done…
Here's my method that I said at beginning (considers it as the answer or solution until someone suggests me better one): More details for anyone that not familiar with sub-d modeling: (I'm still learning so I want make better explaination for people like me.* There's a triangle, a circle and a square. You need to make a…
Had a friend ask me for help on a shape. He had 4 fairly large holes cut in the side of a cylinder. When I sat down to help him I felt pretty stupid because cutting shapes into cylinders still seems to get the best of me. So I went home and came up with this. They are both 8 sided holes... I used B and it worked. I was…
Hi everyone. I've just been modeling random objects around my room lately. I'm working on modeling my Intous4 tablet at the moment. Was hoping someone could help me figure out how to add some certain details. I attached a pic of what I have so far. I need to get these indents for the button and the round indent for the…
hey! I checked out the GameArt Workshop and saw the AW weapon. Just curious on how to model some parts of it. Oh and no im not joining the GameArt Workshop #4. I'm just trying to learn some new stuff, hehe So the part im going to ask about is 1) Can you see the shape is curved, and goes inwards? Havn't been able to get…