Hello technical polycounters, first time asking for help, could you point me in the right direction in modeling this one? It's giving me an headache...
Un_dead: seems like some of the verts are not welded which is causing some of the pinching effect. Also the edges right above the circle is too close to it.
Hi guys newbie here trying to replicate a retinal scanner that I imported (left w/selected element): The purple object (right) is mine at it's current state. I tried edge modeling using local orientation but scaling the edges in doesn't work out well. Could someone point me in the right direction of what to do? Angled face…
Oh right. Yeah, good point. I guess that's cleaner but not something that changed my smoothing. Removed the edges for the sake of cleanliness though. Sorry for the misunderstanding.