Hanzhefu https://streamable.com/maux Not exactly like your image but no edge at the indentation. You get the idea. Bend a plane a little to make the curvature, then extrude the edges and work your way out.
@Varravik can you please share a screenshot of the object you're modeling whether background image - reference...etc or even a brief description because it's really for me at least, unclear what you're trying to do?
Thank you, I follow Frank's guide religiously however I am looking for that cheat sheet / trying to understand the number logic (20,16,12 sides) as shown in my post. It was shared very long ago and the images are not showing on older pages here.
@Yogev Yeah, as the previous poster commented. Evenly spaced topology will enable correct shading behaviour under most lighting conditions especially on curved surfaces, not the 'bumpy uneveness' as displayed in your posted images.
Hi, I'm trying to model keyboard space bar and having some trouble. Hoping you guys can help me model this. See attached image, happy to clarify anything unclear. Thanks!
@Raphael_Bouch I dont know how it looks from reference images however when it comes to vehicles its best to have them in seprate parts as in real life unless you are doing super tight low poly with limited vert count budget.
These kinds of things are fun. I just model it as I see it, if it's for high res normal map baking, go all out. This took about 3 minutes to make. The images below are pretty straight forward:
I'm trying to model this but no luck so far. I also added an image of what I've got so far. Someone willing to help me out? I'm running out of ideas. Thx in advance!
@IronLover64 If you're working off the reference image? then there appears to be a distinct hard edged border rather than a smooth transition between the two adjoining regions so I'd suggest modeling that shape as a separate object.