Show us your current attempts to model these things. What have you tried? Small tip for the ropes. If you want to define the length you could get procedural, the way you do it depends on the software.
Thank you. I think yousendit will host for you for 7 days if you want to upload the other two there. That first video is pretty basic. Those last two are probably the more complex shapes I'm seeking after. Can you upload #3 first if you use yousendit? :poly136:
so I made a very rough boolean opeartion, after that I did manual cleanup for edge flow on open area for engine section just to give you an idea. There are number of approaches you can take though, You can try spline cage method for modelling this as one highpoly mesh, most commonly used for modelling cars. However I would…
Hi, im not sure if its modeling problem or normals problem. How would you fix the shading on this model? I just dont understand the workflow of fixing it. Is it the vertex connections that i make afte booleans? I made the high poly in zbrush using live boolean. You make base mesh and boolean objects in blender then import…
D. Carmine, What they're asking for is for you to show a model of where you started and what specific geometry you're having trouble with. That way they can critique on the approach to help you better your technique. When you say you're having trouble with the red part, well the red part is pretty big in the amount of…