It quite worked for me; at the second try, I managed to obtain a good mesh, pretty close to the original; My workflow was: 1) Global shape; 2) Negative model of the holes (perpendicular to the chair surface); 3) Boolean subtraction of the holes; 4) Clean up of the geometry (this was the worst part of the work); 5) Shell…
If its going to be baked down into normals, I would try and do it in post, drawing out a height map and converting it to normals or using nDo 2. You could also use that as an alpha to "sculpt with image" in mudbox if you need it in the high. Otherwise you could model out the patterns, subdivide them and trim off the excess.
I wanted to push myself and so made this challenge for myself and to share with others: First paragraph is my own challenge. The second bit should be super easy but may present a good beginner's challenge. Now I can do the geometry, a bit of touch up, and get it shading just fine. But I want to do it procedurally and…
I just wanna chime in here and say - I've been double smoothing for the past 2 years or so ever since i first tried it, sped up my workflow like crazy. But after reading the discussion going on in this thread right now i decided to finally drop the cash on quadchamfer to try it out, and wow. @perna you weren't…
Ive been trying to rap my brain around how I am going to this cut but can't figure out how I am going to do it. This is my working geo. This is my first shot at hard surfacing so my workflow right now is 1) make the shape with all the bevels, cuts, etc. 2) insert support edges and clean topo Is that an optimal way of…
This is an awesome tread guys. I am currently having problem with 2 hard edges crossing at 90 degrees and transitioning to a surface without edges on the other side of the edge. I am uploading a screengrab. Thanks in advance for the help. EDIT: it happens to me for tenth time- just after i make a post somewhere and go back…
Hi I'm replicating a tarp (red in picture) that's wrapped around a model. I'm a newbie so I don't have a clue how to approach this (it's a plane I believe). I was thinking I could start with 2 curves, 1 profile for the bottom, and 1 for the top, and "loft" them together. Didn't work out though when I tried :( EDIT: whoops,…
Hello There, nice thread. been reading it for like 2 hours. now I got a question. Are there any non-manual ways to do a chamfer like the fillet in spline? I mean like the inner vertexes are closer and the outer ones are further. you can see what I mean in the picture below. The left one is a spline with fillet, and the…
I have a question perhaps someone can help me with. I want the nice smooth curve that is shown in picture one, and it seems that the only way i can get that is through the elimination of a support loop, which creates problems with the cut out area. Then in Pic 2 it looks a lot better with the support loop, the problem is i…
Hey Guys, I uploaded the first tutorial that Sathe created on CGChain to my website. Please grab them asap, so I can put up the next tutorial. You will need all rars. I found the FLV plays best in VLC Media Player. http://www.3dwasabi.com/rars/ I will leave them up for 2 days, then upload the next tutorial. These tutorials…