Okie a small change... will release the v3.6.0 and skip the 3.5.2... the list of changes is too much large for a minor version... The SDK I am preparing is changing ALL. Forget the "small" C library... I am making a collosal SDK and rewriting all as plugins to allow full customization. An example.. you can implement your…
I made a quad version of the seat alone. It's still picking up other areas of the high mesh beyond any intersection area. See example File of the quad seat (use with high of other). File: http://www.oxynary.com/downloads/lowchairquads.zip (use with high one from original zip) So this I hope shows its not t-junctions…
Great discussion on the AO. I too was a little disappointed about getting good results with the AO. I have been multiplying my cavity map over my AO to get a more detailed look. Feature Idea - It would be nice, and sorry if it exists and I can't figure out a way to do it, but to have hi-res meshes exist only to cast…
[ QUOTE ] ts insanely fast. PERIOD. takes me 5 to 10 mins to render a full sample 2048x2048 amboc map with 300 samples [/ QUOTE ] I hope that's the typical AO way to render... because with the simple GPU AO tool you should be able to bake that in seconds using the FP16 or FP32 precission ( unless yhe GPU does not support…
Notice the height is normalized using the maximum cage or uniform ray distance. You need to place the cage as close to the highpoly model you can ( see the smiley example ). Do you have assigned a heightmap to the fine detail? Are you using the "jitter" option in the AO/cavity? Do the xNormal examples render ok? Well, I…
Please, first sure you downloaded the v3.5.1 I just put some minutes ago because the 3.4.x had some serious bugs with cages and the v3.5.0 was a few experimental. Now, it looks like you are NOT checking the "Tangent space" in the Viewer 3D tab... It happens me a lot... Sure you have selected the SAME in the normal map…
Caravaggio, can you post a screenshot of your lowpoly and highpoly model pls? I suspect is another mess with the Maya/3dsmax .OBJ exporter... I've seen tons of normal problems exporting with max2obj and other 3rd-party OBJ exporters. I put an example in the xN docs showing all this. Try to export the column in other format…
Hey jogshy. Thanks a lot for making such a tool available for free. I use it daily, and the whole team I was with at Ubi have been converted into using it because we were 2 users of it and it was so fast and produced so clean results... ;) Some notes about what I'd like to see in future versions: check boxes to bake…
Well, assuming it's not a bug(perhaps it is), now you can specify three "smooth normals" modes: - "harden normals". It's an experimental mode to avoid the need for beveling objects with hard edges. - "average normals". Equivalent to the old "smooth normals" one. - "use exported normals". Use the normals the user set. If…
[ QUOTE ] In the ambient occlusion options, what is the Bias value for? I don't see an explanation for it in the help file. [/ QUOTE ] It basically extrudes a bit the highpoly hit point to solve some self-occlusion problems. It works in the same way that Blender... see this image: Bias 0.0001: Notice the self occlusion…