If you're normally a programmer then you're going to be a 3 hit wonder :P. Programming, Modeling, and Texturing. Everything about this render is awesome man, really good job and you should continue to post more :D
Hi there! :3 It's my (WIP) female character for indie game called "world_null". If interested u can see more info about our project here > indie-games.rocks (ง ื▿ ื)ว
Here's XV-tan! The mascot for both approval and denial. She's 572 triangles, while the chair is 142. All made in Blender 3D using a palette of 16 colours (except for the background gradient change). :3
You guys are keeping me on my toes! So much goodness these past pages. Neox: After my heart <3 I've been working on Santa's creepy helper for the holiday activity over at the Lowpoly Workshop.
chrizz handle 3 sides =6 tri, one top one bottom, and one blade with alpha could do it in 9 dunno how to do it in 8 dont worry bout it tho it looks tight as is -Woog
Looks really styleised, loving the colours but your texture could easily be halved in size or even quartered, for instance the underside of the car need not be bigger than 3 pixels and the main part of the car could be mirrored. :poly124:
Disclaimer - I made this model after learning modelling for 3 days. It's a Katamari version of my friend Dan. 192 tris. Here is the model in action in my 3D engine - http://rumblesushi.com/katamari_baldwin.html Cheers, RumbleSushi
Hi all, just a mini project at the moment. Thought I'd turn my Dominance War character into a Warcraft 3 character. His 690 polies with a 256 x 256 texture. Hope you like him
Hey tennis, can I see wireframes for those, pretty please? :3 Also... whered the texture for the back of the mini go? I don't see it on the map. oh wait... I see it... it's not the same tho :D
Here's Mya again, with two each of the GAU-8. This is for Episode 2. Each weapon is 106 triangles, and shares the same material and textures with Mya in the same atlas. :3 Also, Catmouth Island just launched on Steam!