Eyes got puppy from contrast/sharpen and UV alteration, good call. Updated YES! but first i need a job, step 2) ? step 3) profit Edit, other ideas ill just make a thread sometime
it does look better there gilesruscoe I made a paintover too before I noticed your updated version, here it is incase it is still any help, I think you're about as close as you're going to get already though.
Rigged up Duncan's spaceman character from the SDK thread because it's an awesome model. Here's some blocking from last week, should have an update over the weekend: http://dl.dropbox.com/u/1195315/wip/spaceman_idle_0109.mp4
Does anyone think there should be some updated specs? When this thread was first started, technology wasn't whre it is today. For instance, what is the tris count capability for Android or for that matter the up and coming handhelds... http://handheld-game-console-review.toptenreviews.com/
Hi People! another update of our project: the first land enemy and a new video, this time captured directly from the tablet. [ame="http://www.youtube.com/watch?v=nn6SWSpUP_I"]FullBlast teaser - YouTube[/ame] full thread of this project here.
Very Early WIP on Cave Troll Still have a little budget left for Hands and teeth Going to have to optimize though for clothing and weapon. Still working on Proportions lol those legs still scream kit bash anyways updates to soon to follow
I Like your work Alot Leviathan. Great work on the KZ2-RIFLE. Anywayyy.. Enough with the Lovy dovy shit. Heres A low Poly untextured Tank- not sure if its a Abrams, i just did it from scratch with no reference. Will update a textured Version
updates.... actually unwrapped and started texturing this spy but wasn't happy so went back and added slightly different detail. Also took tris out the gun which i felt weren't needed. (sorry guys, spy is little over 500 tris!)
Maks: Looking at the larger pic I think you could use less tris on magazine, still very good JFletcher: I bow down to your skills Updated one of my model's texture to include highlights and such, as well as modelling and texturing another character :)
Here's an update on my bike :) Finally got it unwraped. That took longer than expected. I've just blocked out the major color groups here and done a little detailing on the head and wheel. I expect these areas and the back fins to be the most difficult. For paint I'm thinking of a nice teal and dark brown (to match my…