Hi everyone ! I'm currently working on my first 3d "pixelated" model and I'm kinda lost. Here's my low-poly model : But for the texture I have some problems, maybe someone can help me ? Well this is currently my texture : And when I unwrap each face to these small pixel I have a red line (which is the BG color) but it…
here this is what I mean,- this is for example a unique UV layout: as you can see each face of the 3d model has its unqiue pixels of the texture that it does not share with any other face- hence the name unqiue texture space. So with such a UV it would be easier adding unique patterns (e.g scratches o nthe right, some…
@Snipergen : Thanks a lot for the kind words, I hope to be able on working the face this week end. About the folds, I just sculpted it in ZBrush, then bake the AO with xNormal. Nothing really fancy I guess. @Butt_sahib : That would be the best way imo but i'm really not confident with my hand-painting skills. However it…
@ Oleg: Fun weapon designs! For texturing metal objects like these though, it's better to work with flatter colors, and highlight planes based on angle. Considering that the light source normally would be from the top, the top-facing planes should be the brightest. The further the planes angle away from this hypothetical…
Why did you make the hands so low poly? Hands and face are the most expressive parts, therefore they should have a higher proportional budget. They look like potatoes.
I mean, it's a magic sword made of unmelting ice. It has a face. I would say given this, imagining someone holding it is easy, in terms of believability. It is also great work.
Second model inspired by Lost Planet soldiers :) 451 faces for the character and 101 for the rifle :D The rifle's texture sucks harder because I was trying to finish already :I