At ~5200 triangles right now, and 2048x2048 texture (although only 3/4 of the texture is used, saving the last 1/4 for equipment). Should look presentable as 1024x1024 as well Still far from being complete, though. Still trying to figure out the colour scheme. I'm experiencing some problems with the rigging/skinning,…
Slaught you sexy bastard! Yeah I'd also like to see some over the top anime spiked hair, could be a cool siluet I'd ask you to model his arms in more of the t-pose fashion for us animators, but then it'd kinda mess up the sweet pose you've got going which in turn would kinda suck for you and everyone who wants to texture…
wow this project is going slow for me: removed all the dirt, cuz i was told to change it drastically... also, changed the brick 'style' or what not? added some wear... as of now, theres only a bit of dirtying... i just wanted to show the base before i attempt the dirt.. any general tips on the process are welcome! and…
since 2 months I didn't touch my PC cause I've moved in new flat ( bigger one - one room just for me and my PC ). So what am I working on at last time ? 3-4 week-ends I'm working on my kitchen and now I see what's the real 3D is ! ...and anyway I've found a little bit time to take off a dust from my PC - Vincent Vega in…
@ruz: Really awesome head, but something strikes me as a bit odd in the 3/4 view at the top of the head. It is kind of like the face was tiltet at a slightly different horizonatl angle than the reat of the head, resulting mostly in an elongated transition at the top of the head, or something. At least that is my uneducated…
Got asked to help with a Dawn of War mod, specifically modelling and animating an Inquisitor. The concept was based on this guy: http://www.figurinepainters.com/sezioni.php?action=content&idsezione=27&cat=3-showcase-eng although I was told to remove the rifle, as he would not be using / needing it. This is his current…
Not bad , Vitor. Couple of things are odd though: 1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa. 2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there. 3. The chin seem a bit too sharp, the the cheek-bone is overly…
[ QUOTE ] Didn't Quake 3 become open-source recently? [/ QUOTE ] Nope, but it's going to. In the meanwhile you could use Q3Fusion (Q2 hacked to death to support q3a stuff), Darkplaces Q1 (Very advanced with perpixel lighting), or FTE Quakeworld (another q1 engine, but supports q2 as well and it's one hell of a combo engine…
First ship 'in-engine' for Space Jumpers, a UT2k4 mod the game dev club at my college is workin on. As with a previous UT mod, I'm model lead and level designer for the project. This was just a speedy-uv mapping and dropping it in UEd to see how the ship looked ingame. The ship's not to scale (miscalculated my scaling).…
But fix that ugly seam in her face (by handpainting the normalmap in that area to a neutral level) I was too lazy to render the map again, you can get rid of that effect by including the adjacent faces into the mesh that's sent off to ORB, that way the normals of the mesh used for normalmap generation match the normals of…