I'm making a 2D shooter with Torque Game Builder. It's for a shoot-em-up programming competition. It's still a work in progress, there's a couple of months left before the contest ends, and I'll probably continue working on the game after the contest. Early video demonstrating the control scheme:…
Looking cool, vitor. Could probably use a bit more sharpness in some places though, the eyes in particular look really unfocused and soft. Per, thanks for the crit, been a long time since I've done any lowpoly character art. Here's some progress on my cleanup, hopefully a slight improvement.
Bobo! Love the fish monster! Looking great, and all the rest of you have given me some much needed kick up the ass with my 3D side of things. Im new here so thought I would show a work in progress of my latest 'ninja' character design im working on :
[ QUOTE ] His tits are really strange, pulled the the side, also get some reference for arms. [/ QUOTE ]Yeah, as I said, its all still very much work in progress and the arms are still very much early WIP. The saggy old man boobs aren't too far off what I'm after though.
I kno this prolly isnt the place for this but here what ive been working on for the challenge, but since it probably isnt going on any more i might as well post it. the 3d was stared and it might be finished but this is definately more progressed than the 3d(just bloking out stages), that pixel art ROcks! keep on rockin…
Fix some flow issues with the leg attachment to the torso, added the feet. Still need to work on the legs some more, head, and the arms in general. Spent awhile trying to get the hands right...needless to say, still working on that. Hands have always been a huge problem for me. Anyhow, here we are...more progress:
A little more progress. But I've been looking at the characters from Final Fantasy IV for the DS and there are some serious proportion changes between the two games. I'll keep going on in this direction though, and finish her up, and then decide if I want to go with the more realistic IV style for the model as opposed to…
Made some progress on the sexy, deadly and nerdy Shirow chick that I am working on... I could use some tips to spice up the hair a bit. There's something not right about it yet but I can't put my finger on it. Same for the shading of the face. Here the model of the whole body...…
Post-Apoc guy Concept Reasonable progress on the head worth showing. Been busy lately, so not much time for this guy until my work is done. All Sub-D, no displacement yet, done in Silo Beta. Did this awhile back for him too, just to do some mechanical modeling, and I'd never done a hi-res weapon before.
and i see you're pushing your sickness back onto your work! good stuff KP, those are some really detailed chompers. and TGZ, i just want to say that it's been enjoyable watching your skill progress. the PSP-spec zombie town deal was very cool to see, and that "Next Level" art test is looking good too. keep it up, buddy.