It's amazing how even a little bit of set dressing and some music can add a lot to the overall feel of the game. Some random notes that came to mind: -I like the addition of the cypress trees. They break up the skyline. It might even be a good idea to have other types of trees for some variety in shape and size, as some…
Too much distractions in house to be able to focus on grinding out the last couple characters and animations, so did some easier work setting up a proper stylized shading system. Previously I had used some post process materials which basically act globally, and then if you want target specific things it's a pain in the…
Here's some play testing first level after blocking it out in unreal The basic synopsis is: you are an amazon warrior, it is early bronze age on your way to athens, something terrible has happened, the city is sacked, the soldiers are like zombies, and monsters are doing monster stuff fight through the streets, at shrine…
https://youtu.be/mdCZePVvFRk* Integrated two new satyrs. * added combat movement (crawl, duck, dive) to help in dealing with enemy archers. I couldn't find any reference for the dive animation so just made it up from memory of army times. It's fine for now, makes the gameplay work how I want. Naturally, most of these…
Ah yes, good if such a project aligns with ones interests. Forgot you also wrote that you're interested in animations. Based on my own (small) experiments, I just worry when much weight is on visual/non-gameplay features - will the whole thing die if they can't be realised within budget? But I suppose that's also game…
Nothing too add, other than it sure looks like you'd piled on a load of work so take back what I shared earlier - anyhow may the game gods smile on this and your other dev project, too B) OT: Btw if you don't mind, been searching for a UE4..2x download for ages but can't seem to find it anywhere, even on epic's site....so…
Athenian soldier and hoplite have enough animations to be playable. Now headshots and shields matter. If you headshot guys with a helmet it knocks them on ass and does small amount of damage, but doesn't do bleed damage. But in the second they are down you have opportunity to shoot their body or get away.…
shader looks kinda jank, maybe take a look at Genshin or Honkai Impact. I think it looked better without the shader, and decimated zbrush models are terrible for actual in-game assets. Art is always never simple, because it doesn't matter if you're doing pixel art or PBR - there are methods of increasing the fidelity of…
Did you think about first person camera? Painkiller, Dark Messiah and Thief come to mind as FPS with projectile based weapons. Any gameplay aspects that make it neccessary to be a third person camera? I imagine switching has potential to reduce the amount of work: less player anims, room for fakery, less camera struggles…
If the idea is to use this exercise as a way to learn and practice something you enjoy (eg animation) then keep at it. As they say, you do you. If this is meant to become a game at some point i suggest you reconsider before you comit to such idea. Reasons being (brace yourself!): - it doesnt look fun to me, maybe because…