This is a diorama inspired by one Egor Belavksy's concept pieces. I recently finished it and I'm really pleased with how it turned out, I hope I did it justice since the concept is amazing! You can find more info/pictures and the model in sketchfab on my portfolio post, including the animations I created in Maya!…
These are some assets I did UV mapping and hand painted texturing for. These characters are part of the Lion Kingdom in an upcoming fan-made animated series called Ashes to Crowns. For more information check out the announcement video - https://www.youtube.com/watch?v=BrLrgKDU0Go Or take a look at the post on my portfolio…
Recently had the pleasure of making the Spirit Blossom Teemo skin for our latest in-game event in League! This adorable little dude is definitely my favorite out of everything I've worked on in the past three years. Head over to my Artstation to see a ton of additional shots, texture process gifs, and even a model viewer!…
Finished up my Gremlin Scene, rendered in marmoset. View more image and animations https://www.artstation.com/artwork/rRo2P2 Also I created a custom shader to control colours and roughness values via RGB masks which is super handy, especially with trim sheet style modeling to get more variation, which I will be sharing…
EAZYREMESH TOOL! Get it here This Zbrush plug-in is based on the tutorial I wrote last year. It's designed to give you more controllable loops in Zbrush. It also has a few other functions like clean extraction and retopology from masking and slicing. It's by no means a replacement for manual retopology but it will get you…
Spent some time re-rendering one of my favorite assets I've made so far- The Bride's Blade from the movie KILL BILL! I made a few small adjustments to the model and textures, re-lit it, re-rendered all the shots added photo and video reference, and included a Marmoset Viewer file (with no limits- so you can zoom in on all…
Hi, here another asset for Darksiders Genesis - https://www.artstation.com/artwork/rRVb3G My name is Alexander, as a part of DragonFly team, I worked on Floor Relief asset. My job was retopology, baking and preparing the models for texturing. The concept art and overall supervision was made by: Baldi…
Finished my girly bike this week !! https://www.artstation.com/artwork/nYQrYX I'm just entering the industry this year, I wanted to do a last prop and take my time before starting my full time job :) Modelled in 3Dsmax, Textured in Substance painter, Baked and Rendered in Marmoset Toolbag. Optimized for games. The main…
Hi Everyone, new to this forum I never submitted any of my work here but i will like to connect a little bit more with the community and hopefully chat a little bit about my work and others without further ado this is my current work WIP Model 3Dmax, Zbrush and render in Unreal. actually is real-time., haven't figured how…
Hey everyone! I recently finished my hero prop from week 10 of Ashleigh Warner's CGMA class. We were tasked to concept, model, and texture a hero prop in one week. After the class ended, I spent some time polishing this asset and pushing the art further. Thanks for looking! "Altar of Imprisoned Souls" Awaiting Death…