My weapon concept for 3dsky.org contest. You can buy this model HERE Turntable HERE Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly
My weapon concept for 3dsky.org contest. You can buy this model HERE Turntable HERE Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly
Doing a series named "Beautiful Algorithms" This series is about a celebration of procedural beauty. I am spending at most 2 hrs 1 per day check out my art sketchbook for more. Link Substance Designer and Iray with some photoshop grading and final touches.
Just finished this level not too long ago. I have about 2 years experience now and looking back at my old work I cannot believe how far I have come! I'm excited to begin making even more cool renders!
Gun model funtimes over the past couple of weeks whenever I've got a chance.. This has been really good fun. Substance Painter 2 is a really powerful piece of software! More screens below on Artstation, as well as a Marmoset Viewer file. https://www.artstation.com/artwork/rWVnO
Did a new speed environment video and will have it uploaded later tonight. Took about 10 hours to make spread over the course of like 2 weeks. Uncharted 3 inspired desert pass rendered in UE4. https://www.youtube.com/watch?v=syNTP9c-_ts&feature=youtu.be
I bought the Form 2 printer recently and decided to make him for my first test. I had about 3 failed prints before I got this result. Learning a ton about how to orient the model, when to make it hollow, etc. It was a great learning experience :)
First time posting here, I am quite new to 3d modelling but the model turned out alright. This is my third 3d project, a game-ready machete: Based on Fiskars machete axe. Textures made using Quixel Suite 2. 1.6k Faces, 771 Verts.
This is my fan art inspired in Assassin’s Creed syndicate game made in unreal engine 4. It has 2 LOD levels with only 8 textures of 2048x2048. I will post more images of the work. Next step doing the train and props. Suggestions are welcome. https://youtu.be/BMtL4McwkCw markusenes.artstation.com
Completed an environment of a Nostromo Corridor, fan art based off of both the Alien film and Alien Isolation. Environment is comprised of modular assets and tiling textures. Modeled in Maya, textured in Substance Painter and Photoshop, rendered in Marmoset Toolbag 2. Check out more images on my Artstation Here!