Here's prop 6-10 I did for Omega Tomatos sidescroller called The Orb! :) A couple of hours spent on each. Heavily inspired by african figurines. https://www.artstation.com/artwork/african-sculpture-2
"Modular energy crate" high poly I finished up this weekend for a small diorama working on in my free time, rendered in Marmoset Toolbag 2. Cant think of a cooler name for the piece lol.
Nice work everyone! :) Here's some progress. Base bakes done, rendered out of Marmoset. Still much work to be done! Thread: http://www.polycount.com/forum/showthread.php?t=144952&page=2
Putting together some weapons for a Skyrim weapon pack mod. Still more weapons to finish before I'm done. The weapons were rendered in Nifskop 2.0 Pre-Alpha 2 [dev 2], which is a mesh viewer and multi-purpose editor (shaders, animations, mesh object heirarchy, etc.) for nif files. Previous versions of nifskope did not…
I had found an unused shield concept for the dark souls 2 shield design contest and really really liked it, so I'm working on building it for a sculpting class. Looking forward to posting some more. :)
Today i was doing some vegetation, here's the result here's the sculpt that i baked on a flat polygon. i used it to create a few variations of petals this was mainly inspired by Guild wars 2 Sylvari environments
client work I had permission to show, yay! Marmoset viewer : https://www.artstation.com/artwork/lrrlz DDO quixel 2 for textures, zbrush was used for skin and cloth, 3dsmax for hard surface work and finally maya for retopo.
This was something I made at like 3am last night - completely out of boredom and wanted to make the Pogo the Space Monkey Mask from GTA V for Team Fortress 2 (I tried to emulate TF2's style)
Modeled and textured 2 of the swords from this concept piece of art I found on Pinterest. Here is the link to original source, took me awhile to track it down, but got to give credit to the sweet original design from BobJimArt
Made some more progress today. Did a lot more work on the rocks and transitions to the skin. Going to tinker with some different color palettes next! :) Thread: http://www.polycount.com/forum/showthread.php?t=144952&page=2