@ scott & fred You guys are incredible. Awesome pieces. I also did a smaller asset for practicing pbr in marmoset: Materials are blocked in and tomorow I'll do the textures.
Just finished this up, may be part of an Orchish burial ground scene (Shadowmoon burial grounds) but if nothing else, its more handpainted practice under my belt!
been doing an old typewriter to practice pbr and ue4's material layers still wip, (i only did the typewriter from the image, the environment is made by epic games)
This dagger was based on concept of a chinese artist, his nickname is 0BO. The sculpt was done a while ago, and it not following the concept that well, but any way, I decided to make a lowpoly to practice texturing
Haven't done any work in a long time. So I decided to create a simple asset to get back into the groove and practice the physically based workflow. Concept from Dust 514
I posted the wrong image, this one was my practice for creating a prop material in substance designer. I only made the material. I shouldn't post when I'm super tired.
This week's head practice sculpt. Only in ZBrush. Original character made on the flow and my second "cartoon" proportion character so far. I'll be glad to hear any critics and comments!
Thanks man. I will probably not rig her. My rigging skills sucks and my animation skills are practically non existent. :) I will make a pose tho and some beauty shots.
Doing some speed sculpts to learn zbrush, this is my 4th ish serious sculpt(took me around 1.5 hours). you guys got any ideas on what to sculpt to practice?