I've started rendering some old characters I've made last year for Privateer's game Warmachine Tactics Here are the first two of them Cygnar Faction Gunmage Khador Faction Assault Kommando
Some quick screens from 3DO viewer, I like the old grungy look but it still looks too clean under marmoset atm :( Any advices to make it looks aged and dirty in marmoset?
that may sound weird but whatever - if i remember right, the butt fur was much much better on your old one, no it's just some strokes on the normal body, be before it felt like the fur is defining the shape
Playing around in Marmoset 2 to see where the textures are at. Still a ways to go. It was originally done for a lecture on game environments for first year 3D students. To put the guy into context..(excuse the old / non textures)..
Day 7 of my daily head sculpt personal challenge, Not too happy with this one after yesterdays old man sculpt. I guess that's why i'm doing this, boost my sculpting skills and consistency.
Working on my portfolio right now. My plan is to update my old designs to a more appropiate level (details & textures). Startet with my scount car. Original Model: New High Poly Front:
Reviving an old scene I started in CryEngine. This time I am doing it in the Unreal Engine with completely modular Assets and even color changing textures for the metal, bricks, cloth, etc. Comments and critiques are welcome :)
Did they give you this concept? I only ask because it is literally the old Bungie prop art test. Not really sure if it's something generic they had or if Bungie owns that concept.... To put it into another game could be trouble.
New member, long time lurker! Time to finally start participating properly. :) Finishing touches on the DCS: MiG-21 cockpit artwork. Very unhappy with certain parts; but they were a necessary evil due to old meshwork.