Toolbag 2 works really well with stylized stuff too! I'm really liking the interesting color adjustments you can get by changing the color value of the different post effects. I'd love to see more NPR features though like Outlines and Posterization. Perhaps interesting shader effects like direction based hatching, similar…
Couple more feature requests: 1. Can you up the maximum size for the shadow map on directional lights, it's looking very low res when you get close. 2. The transform gizmo is super confusing with all the arrows/handles, is there a way to shrink the size of it or just simplify it like Maya. It's really tricky placing…
I am sorry but Toolbag 1 is no longer in active development, as such we have no plans to offer it for sale. Current Toolbag 1 licences will continue to function, however maintenance will be very minimal (only fixing major bug fixes relating to crashing etc). Toolbag 2 is, in our opinion at least, a massively improved…
I just called my character done, but seems like I might have to give her a go in marmoset 2! Quickly played around with it, love the interface a lot better than Marmoset Toolbag1. Settings are easier to find and just easier to navigate in general. As for the dropdown menus, I found them quite quickly by just clicking…
If you go to this page: http://www.hdrlabs.com/sibl/archive.html and download the "Tropical Ruins" pano, the 8K (lat/long) file was making me lag very hard. Also, I'd have to clikc on anything twice just to make it "stick". Just so you know though, I just tested it on my PC at work and I am NOT getting the same issue. I'm…
i thought it was the opposite of that, more gradients will give you less banding issues in real time preview ... less gradients is less color variation and very subtle color changes in the normal map causing the banding issues in the first place. it is a very common misconception that gradients in normal map are bad. so…
Some really cool work being put out with the new Marmo! I have had a chance to start using it a week or so ago with a current project I am working on at home. Really really enjoying it and loving how fast and responsive everything is. Couple of things still wishing for, but I will touch on that when I get the chance to…
Doesn't appear so, although Skylights also seem to make a difference. Another small bug: Setting the default output folder to a folder with spaces in the name gets truncated when opening toolbag again. So for example ...\Toolbag 2 Output\ works until the next session, where the output will be ...\Toolbag\ (and if the…
hello! a stupid question here: in the locatoin "C: \Program Files\Marmoset Toolbag 2\data\mat\textures" there are a lot of texture like "normal map, gloss map, AO map..." and ofcourse that is MT2 material, and i see some normal map is very nicely, so i try to make a new normal map with the source diffuse in there but i can…
Loading a Sbsar file from Substance designer in Marmoset Hey I m trying to load a Sbsar file in Marmoset. It almost works perfectly but some things seem to go wrong Is there a correct way to load these files. At the moment some maps are not placed correctly in their slots like the height, roughness and metallic for…