Hey guys, I'm new to polycount:) None the less feel free to check out my latest workshop submission for Blood Seeker. Blessing of the Flayed Ones-http://steamcommunity.com/sharedfiles/filedetails/?id=140114791:thumbup: Thanks this place rocks!!!:thumbup:
In something completely unrelated to cosmetics, since valve has implemented team matchmaking I've gone ahead and created "Team Polycount". Right now its just me and T_Vidotto, but if anyone other fellow dota players are interested let me know. :)
^This, right now It looks like It was a prisoner that escaped. If you do it and need polycount, even after you check the teeth, maybe just making the choker and no links? But I think you'll have enough left over to add links. I like him!
Drywall and I finished our catakeet courier, and we have named them Mimi, Bibi, Fifi, and Cici. The animations were made by our buddy, Squall787 on Polycount. Awesome colors on that set! I would describe your promo shot as "busting with flavor".
Well the whole thing started with the Polycount Google+ hangouts during the original contest so I think it'd be a great idea, I'd be down. @motenai Fucking awesome how it turned out! Good to see it finally finished, though it was well worth the wait.
I know I'm late, but happy new year polycounters! May 2014 bring our items to dota ^_^ Here's an update on a ward I'm hoping to finish for the Spring Event. Trying to figure out colours that work. And sketchfab link: http://sketchfab.com/nmkjihf10b
I noticed like almost the entire Polycount community uses the high poly to low poly technique, and I'm seeing why. It's just less of a hassle. I'm still using the low poly to high poly technique but when it comes to sculpting, it's a damn chore.
Hi guys, popping in again to give you a heads up. Invoker's Forge Spirit's submission limits are now the following: Texture is now 512x512 up from 256x256 Polycount is now 1800 down from 2400 Also Treant Protector should be on the way soon.
I finally finished up the Enchantress stuff I made at the International. I only managed to run into a couple people from Polycount there that I know of, but it was awesome to get to know some of you c: Really looking forward to seeing everyone else's TI3 stuff!
I've been away from polycount forums for quite a while, but I'm back again - hehe! I have been working on a model for DOtA2 and I was finally able to put it in-game. http://steamcommunity.com/sharedfiles/filedetails/?id=91326848 I hope you like it.