Hi guys, I'm back with my dragon knight set after almost 5 months! Very busy with work so whenever I could sput some hours on the model I did... I have usually kept the progress for me and some close friends after the hipoly pass... well, now I'm done I would say and I like to share the result with the community. As I…
Tvidotto your work looks great :) Plz make an tutorial on how to compile the models and get them into dota 2. Because I just can't seem to get the studiocompiler working correctly :s It's easy to find good tutorials on how to decompile them, but not one good tutorial on how to compile and put them into the game! Do you ppl…
artquest: I'm fond of #5 version 2 Also, does anyone know of a good skinning tutorial for items? I'm having a lot of issues getting mine to import right because it keeps importing to the wrong spot. I imported the crystal maiden model into max, sculpted my object (currently working on the arms) where I wanted it to be. The…
the point map light is a texture baked from a lightmap ilumating the model im not at home now so probably i will forget something, but basically you add a light to the scene, preferencially a little over the middle of the character and create others for other angles (i create just one and animate it for 4 or 5 frames) is…
1 - reddit post - They usually never answer anything on reddit, because if they do any kind of statement it can backfire, like when they mentioned on the first diretide that was a annual event. Imagine if they mention that they plan to release new heroes on the following months?, people may start annoying then with "hey…
Well If I use the EP1 tool path I get an error that GUIStudioMDL can't find studiocompiler.exe :s After solving that problem I get the following error: SteamMountFilesystem(6064,571,0x106af8b8=,0x106af7 a failed with error 5: No CS online with App 571 Ver 72 I do have a working .qc file, that also cost me a lot of time.…
Yep, I agree using Zbrush makes life easier. :) My workflow for straps on Zbrush is: 1- Masking just 1 ring of strap; 2- Extract the masked area with the low tickness and double sided unchecked; 3- Zremesh your strap ring to get a nice topology to sculpt; 4- Drag some copies of your strap ring through the naked handle (Now…
I'm late to the thread, ah well :( Seeing the state of the Dota 2 Workshop saddens me, because it's starting to remind me of TF2 Workshop's current state, where countless hats and full sets are in limbo, while a unicorn hat got through with custom voicework. I don't even visit TF2 Workshop anymore, I don't think there's…
Hello everyone, ESP Dota 2 admin here. Recently it was brought to my attention that the CK Set was highly criticized by polycount forum members due to the texture quality of the mount and other quality concerns. I would like to address such things from our perspective. The CK set mount was on page 2 of top rated items all…
mmmmm, I don't really mean the size of the blade, I mean the size of the details on the blade. Say the patterns on the blade for e.g., if you made them with a size 5 brush, you should probably go back and rework them with a size 15-20 brush. I think silhouette-wise the blade itself is ok, but you might want to relook at…