depending on what version of maya, yes. Maya 2009, double click an edge to select edge loop. shortcut keys to switch btw subd and base mesh are on the 1 / 2 / 3 (one is shaded on / off IIRC) numeric keys above QWERTY (or nearby that, cant remember on the top of my head). Hope that is what you were looking for.
I have just finished a Free series which goes through all the inorganic modeling techniques i use every day on projects like my Iron Man and Hadron mech. Any comments or questions you got for me let me know. Inorganic Fundamentals 1: Inorganic Fundamentals 2: Inorganic Fundamentals 3:
Cloakingturtle - this video may help you, I am pretty sure there is a way to do this with a cube and creasing or something like that I have seen it somewhere but can't remember where so this should help you. [ame="http://www.youtube.com/watch?v=M4iEJrbSOP0"]How to Design a Rounded Die for 3D-printing: 1/3 - YouTube[/ame]
There are 3 types of bolts here. Loosely considering the top left of that locking piece that looks like a backwards J the same as the ones alone the frame. So far the bolt i have works okish for the largest bolt there. But I'd like it even wider edged. I'm considering just zbrushing it and include some "tooling" marks on…
The nozzle (blue peice in the ref) has edges quite a bit tigher than in the reference. YOu can see the edges on that top peice are very thick and beefy. You could afford to run a chamfer around the whole shape with 2 or 3 steps on it. Then support. Otherwise, looks nice. The Little liniar ridges might be a touch shallow,…
Hey Frank, could you please tell me how you do the automatic chamfer in model number 3(middle left) here? Is it as simple as selecting to 2 edges in model 2(top right) and hitting the chamfer function in Blender(I'm assuming that is what you are using) and messing around with the edge count and falloff options? Thanks in…
@navneethdodla94 I would start with booleans to create the base shape and clean it up. You have big flat surfaces here, don't be afraid to use ngons. Here is a crude example, should be cleaner in some areas. 1. bool, clean up and add some edges to help the bevel modifier doing it's job. 2. bevel 3. subdiv
STEPS FOR THE NEW ONE. 1. box 2. inset the sides i want to bevel, top, left and right 3. use turbosmooth and smoothjing groups (top left and right have the same smoothing groups 4. delete the edges inbetween those sides. 5. Bridge and turbosmooth. And i bet you Perna will do it in 5 steps less.
Hello I really need help on the issue of modeling a car wheel. The thing is that the usual so say symmetrical wheel is not a huge challenge to model, but here is a wheel with unusual forms (attached photo orange wheel) I just do not understand how to make such a form. The third day already tortured. I would be very…
Hi. Try to fiddle with these things: 1) levels of subdivision; 2) number of segments of Bevel modifier; 3) the amount of bevel. Here is the result I get with subdivision level 2 and 2 segments of the bevel: Is this result good enough? Here is the mesh: Also I used 24 segment cylinders instead of 20 segments, but I don't…