Did some more subD practice, would love to hear what people think of these questions. Max methods would be more appreciated. 1-Is it better for trims (please correct me if they're not called like that) to be separate meshes? If so, extrude+detach? 2-Any accurate way of guaranteeing a perfectly round surface? Would love to…
Nice break down. Couple things: 1. That orange highlighter look is baller. Totally going to steal that :D 2. If you wanted more geo on your LP than your version of the cage has atm, how would you go about adding that back in? Would you recreate the entire length of the optic housing? It's not difficult. In my mind though,…
Uhm, actually model created in 2 parts, shell and a regular sphere inside. Because they have got float distance between (doesn't touch each other), it's not a negative extrude/bevel seam. Yeah, but modeling steps is similar. * Start with a sphere 32x. +Editpoly modifier * Select some loops, chamfer edges (in max chamfer a…
My point before was if you create the inner cylindrical portion before you support your other geometry, You won't have the right amount of sides to have an "uninterrupted" curve. I'll explain what I mean (hopefully) The border in brighter green(minus one edge, my bad) right now is making a perfect half circle. It has X…
everyone is gonna approach this differently, but some things that I found handy in modelling a car: -Do not cut in doors and such in at the beginning, it's gonna be really hard to keep a nice flow and keep everything nice and even. So cut them in afterwards. -Really stay much lower on the amount of loops you have, the door…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…
Thanks for the quick reply ! Yeah I've tried that already, its a great trick, you can use 2 or more of the bend modifiers to make a spherical shape as well. The shape I'm doing is a small section of a bigger sphere object. just bending it 1 direction doesn't work out. ( since its not spherical) (will need to try the FFD…
@Brick Top - This was done very quickly(rusted) with no blueprint so its incredibly inaccurate!!!(its crap basically :P so i shouldn't really be giving you any advice but i will anyway :poly142: :P) So once again you have abit too much geometry where some areas have way too much, but it is a good improvement. Here's what i…
Start with lots of geo and break it down into a single segment. Steps I did. 1) Start with 64 sided cylinder because it looks like the shape has 8 of those little rounded hole things. 8 divided by 64 is 8, so it makes it easy. If you want to make more or less, just adjust accordingly. 2) Rip off 8 faces. It will be easier…
cool, heres somit of what ive learnt and some Qs for peeps who know more ive been learning mayas "propper" subD modeling tools not the proxy mesh stuff (or smoothmesh) which is a poor relation to maxes modifier based subD in both terms of functionality and in speed (just a simple mesh smoothed to a decent degree will slow…