(HELP) Update #4 - UV's problem on some of the car parts (Nearly at Texturing stage) Hello viewers, I have came across a problem in the modelling and uving for the car, which is preventing me creating the texture maps/ texturing stage. Help part is basically me putting my hand up, as I am unsure what to do on the uving…
buy a CRT, srs. lcd monitors are fixed resolution displays, meaning that they have a finite amount of pixels vertically and horizontally. in order to use a lower resolution on that fixed resolution display, it must scale the video source up using a chip to resample it to the bigger resolution of your display. these chips…
What's it made out of? How will you texture it? What render engine? Medieval roof I am assuming will mean thatch or something primitive like that. Will look very different from the raw geo you are showing here. Depending on final render goal, maybe that means you use displacement shader or got some transparent cards you…
I think a hybrid method that's a mix of what @JordanN and @bitinn explained is the way to go, but instead of mesh decals like originally in that Doom 3 effect, I would cut the page around the bounding rectangles of every element (so the decals are part of the page, rather than decals on top) and use different materials on…
that is true, but it would be nice if I could develop something easy to use that has great results :) at this point i'm planning on creating two versions, release them to you guys and then see what is like best. the two options at this point are: - painting directly onto your mesh or in 2D using a brush that changes to the…
Ok, animation crits (the model looks fine): Never ever ever have any part of an animated organic object stationary. It absolutely kills it, and makes the whole thing look boring and mechanical, if something is moving, the whole thing is moving, even if it's just subtle things. The big one I can see is in the idle…
Hmm...I suppose it's just how I work. I can move very fluidly through a viewport with Maya/Max/Zbrush, etc without misclicking or misplacing things, but for some reason I was finding myself placing unwanted tiles while moving the camera around, for example, in Crocotile. I found I was accidentally moving verts I didn't…
A fragment is simply a pixel that got written to, and a single pixel has multiple fragments hitting it. So you draw the fragments of the wall behind your computer screen first and those are run through the pixel shader and put as pixels, then you draw your PC screen and those fragments get turned into pixels you already…
@Anchang-Style Been playing around with it and I am impressed with the speed of simulation.Problem is I can't find some features like the softbody,how do u make some vertices unmovable,attach vertices to a rigid body,my softbody is acting like a thick rubber.Also I think rigidbody is lacking a bounciness feature or is it…
I have my custom split texture node. like splitting one master file 2x2k into several vertical stripes like 256x2k or 64x2k etc. that does pixel precise splitting . It requires a special sizelog integer2 connection from master image node to splitting nodes that tells the splitting node the initial size of the master one.…