Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hey guys, I'm curious if anyone has experienced this problem I'm having right now. I'm really novice to scripting, I'm hoping there's something really obvious that I'm missing. I'll try to start by explaining the new problem I'm having, and then the original thought process for my solution. The new problem: The script I…
Hey guys! I'm getting into animation right now and im running into some troubles! Ive been fiddling with a home made rig in Maya 2012 and i am purchassing animations from AnimStreet. My issue is that when it comes to copying the animations from the purchased Rig to my own, the animtion are all wrong! But i know why, I just…
Hi I hope you’re doing well. I’m trying to track down an old concept art pack that was centered around “the story of a delivery boy” and the various adventures he goes through. I remember it included a series of illustrations or sketches depicting different scenarios from his journey, but I can’t seem to locate the…
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
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Additional to @pior 's comment ( :+1: ) ..see any of the comparing images when searching for "focal length affects facial features".. like for example: https://duckduckgo.com/?q=focal+length+affects+facial+features&iax=images&ia=images&atb=v340-1 ..so the "traditional" way of practicing portraits by using a "live…
Yes I had run into this as well, and ran some tests and found the problem and solution to both your threads. But if you use the C:\Users\****\AppData\Roaming\Quixel SUITE\presets\Workflow folder there is a bugged script that needs replacing first. First off the Wiki sends you to the wrong folders and not the wright ones…
Thank you for a detailed answer. The angle might look more natural with a camera without such a high focal length (under 100mm), and you're right about the HDRI/light setup. I think the fresnel falloff is what will make a huge difference in the reflections, because they are currently too sharp and fake because everything…