@Francois_K Can't wait to see how you do the clothing, I think in a very low poly I would still work to keep the folds of the cloth in actual geometry in order to keep silhouette.
I think it's always nice to have an accurate and pleasing body underneath to build clothes on to. Otherwise it becomes odd trying to reshape the clothing if you decide to edit proportions later. Besides, it's good practice. :)
After the first sculpting pass, I made rapid progress and defined the hair and face a bit more, since the most of the body would be covered in clothes. I also added basic colours for improved shape reading, and added the blockout for the clothes. Curretnly working on the hat, using the zmodeler brush. Because i'm not…
I also made a cloth that hangs from the robot's belt. initially, I wanted to do it all in marvelous designer, but in the end I did everything in 3D max, using the "cloth" modifier and slightly modified everything in z- brush.
I actually already took another pass at the beard, pretty happy with the base of it, needs refining though. also changed his cloth back to a dark purple, the light green or even dark green isnt working for the cloth imo
The front planes of your bookshelves are brighter than their top planes. The cloth on the table and alter could be tattered and maybe even stained in some areas. The cloths should have their top planes painted in if they're being draped over something.
Now that all the cloth has been done I exported them into Max 2010 where I skinned to my base character ready to be exported as fbx into character creator. Shots in Character Creator seeing how the cloth performed.
This is looking really solid. Small points that I have noticed is that for the cloth under the knee braces, they look a bit flat. In the concept the cloth has a bit more volume and seems to be thicker /folded on the top. Other than that this looks great!
really like him, but as said before, do more research in the cut of his clothes, it's possible to weave clothing like this these days, but it's expensive and is only used on hightec fabrics, so check out possible cuts for his shirt and jerkin
Good start. The body proportions seem a bit off. The arms are too short from the looks of it... that or the torso is too long. Also, their clothes are pretty clean for being so badly burned; Unless these are zombies that know how to change their cloths