Hey, it looks really nice, but one small thing that ruins it for me is that the fractures in some of the bricks just kind of fall-off as they get to the edges, which never happens IRL - a fracture in piece of stone (or anything reallly) goes from edge to edge and never just fades out. The most egregious example if the…
fortunately i just found a fix. i was messing around with the Static Lighting Level Scale in the world properties, and it was changed back to 1. when i turn it up to 512 or somewhere around there (had it at 800) the random glowing spots are gone. just found a section on it at the UDN…
So I scrapped the rock pillar things I had in favor of walls. These walls are textured with some fun image manipulation I did with a render of bricks I made in zBrush rendered in Maya and the texture I've been using. Then to show damage and so fourth I combined and tiled a few images. What you see below is just diffuse and…
Hey man modelling wise it looks nice, no real crits (though the mortar in the bricks is a little distracting, I suppose that's just something to address when you texture!) The main problem I see right now is in your first lighting pass, the alley and streets in the distance actually seem to have focus to me, they are…
After working on Six Days in Fallujah I'm pretty much an expert on the slums of the middle east and rule number one is mix up the building materials. Exposed bricks, exposed cinder block, stucco. Everything was thrown together and poorly constructed. All the buildings were made by different people and look completely…
Someone correct me if i´m wrong, but i think it´s not something you really care about when modelling, the tesselation is completely shader based. The algorithm uses different techniques for different cases, like planar approximation between the high poly and a plane(how much difference in height is allowed etc., like you…
That's looking pretty decent, it's just small things to help you make it pop now. A little tip, 90 degree edges are a bit hard to read, you can replace that indent with a 60-70-ish degree edge and it'll probably look a bit better than if you had extruded in more. You should be able to do this in Max easily with a small…
You can miss edge detail, but it seems a bit more versatile as a texture. You can even model in a bit of detail in the low poly to give some sort of silhouette, the mount and blade wiki link that I posted above talks abo-ut that in one of the images. I also added a drop shadow around the bricks, so they look more grounded,…
Finished up a new brick. Been out for a bit finishing up an art test. Man it was pretty awesome to see how quickly SD can pump out custom textures. It totaled to about 30ish textures in 20 hours. Pretty sweet! Sad thing is at the end of it SD crashed and refused to open the file again. I was in such a hurry I dumped all…
Finished up a new brick. Been out for a bit finishing up an art test. Man it was pretty awesome to see how quickly SD can pump out custom textures. It totaled to about 30ish textures in 20 hours. Pretty sweet! Sad thing is at the end of it SD crashed and refused to open the file again. I was in such a hurry I dumped all…