Your pulse rifle is very boxy. Textures on it don't look too bad though. I like your environment. It could use work though. I feel the fog is too dense too close to the viewer and it makes reading the rest of the scene somewhat difficult. You can probably stand to up the texture resolution and add some polys because it's a…
It might have been because I exported a separate version. I had 3 graphs in the same project, so I tried deleting two, then exporting it as a separate project. Hitting undo afterward didn't work though, and when I closed it and opened the original .sbs, that one had been saved as well as the new one. Autosave is gone too,…
@divi: Thanks for taking the time to make this, man! We have noticed some discrepancies already. The one on the top right of your paintover is fixed already (the slope below it is fixed too, it's a little too long in the mockup while it should be a little more steep). I'm aware of the one in the bottom too, but I didn't…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
I'm reluctant about posting this cause there's no 3d, and I know many of you are expecting it (hell, I know I am) but.. how we say in hebrew.. cow-cow (every cow at a time) (dont ask) so there's a bunch of new stuff, nevertheless, oldschool mostly. i hope to find a job as a texture artist somewhere.. now is the time.…
Great work, and excellent choice of material! Really cool to see someone doing this stuff. Agreed with the above two, though. The fire on the fly through could use work. Right now it's bit distracting. The particles aren't convincing at all, try making them smaller and using more particles, and maybe try using two systems:…
@joeriv - Thanks for the awesome feedback!!! At this moment I am working on the spec to give it more contrast to help pop the scratches from the base. I used one of UDK's detail normal maps and added it with mine, but I agree with you that its too noisy and distracting so I removed it. I'm going back over the horizontal…
I want to pose them together, but the poly counts of the horse and rider are too large. When I import the horse into the rider file, Zbrush turns into a white screen then crashes. Would you happen to know a way to combine the two into one Zbrush file so I can pose them? I guess I could always pose them in 2 separate files…
Digital tutors is worth a 1 month subscription, the video on sculpting aging was good, and one or two of their other sculpting videos was good. I don't think you can justify more than a one month subscription though - most of the stuff is either too basic, or the individuals don't seem to have enough background to be…