You can inspect the scale of an object with the scale property, for instance: for o in selection do ( will print the scale of the selected objects. You can reset the scale of the selected objects the same way: for o in selection do ( o.scale = [1, 1, 1] )
oh yeh one thing you should remember is to never combine objects. Instead group them by selecting all the objects then press ctrl g. make live in maya is the equivalent of autogrid in max. for selection tools the shortcuts r very useful. ctrl f11 convert selection to face shift . will grow selection
You can't always select it directly as a face, you have to select the edge and the convert it to a face selection. Cool tip TTools, I didn't think about catching them with face centers before. In regards to your new issue, do you have a selection constraint enabled? Check your modeling toolkit
or a mini maxscriptfunction you throw in a macroscript, like this, which can be bound to a key as well. (untested) <font class="small">Code:</font><hr /><pre> macroScript DeleteSelectedPosRotScaleKeys category:"CrazyButcher" tooltip:"Delete selected PosRotScale keys" ( deleteKeys $.pos.controller #selection deleteKeys…
Ok then, I recently got fed up with animating a character model thats not segmented into limbs(as in arms, and legs parts as seperate meshes) in milkshape 3d. It may be good for animating robots but it's extremely fusterating to bip those segmented character models in milkshape especially when you cannot select them in a…
assuming OP selects the correct option when attaching the models it should all work - obj supports multiple materials on a single mesh. Im not quite sure from memory what happens to material IDs if you detach an element that has only a single ID from a larger object that has several - it wouldn't be surprising if it…
Pretty weird, I did a quick test and I have the same nodes. Everything is working how it should. When I select the parent it automatically selects the child and I can move both. However when you select the child, I press the up arrow key to select both parent and child.
Hey, is anyone else having trouble with their selections? When I go to apply gradients to selections, it sometimes loses the selection and applies to the whole canvas. Drawing a little with the brush inside the selection first seems to help, but its a consistent problem I'm having. I'm running windows 8 still. Anyone else…
There is the possibility that objects within your selection are linked too each other or too objects outside your selection. Simply press "Unlink Selection" and group afterwards. Grouping just links your selection too a dummy so to say, doing this would override your links thus they prevent you from doing it.
Hey Millenia, thanks for you comment, always interested to see what you're all are doing on Fractured space too, it looks ace! You're right in that we have our own scripts to help us with our custom normal workflow, we used to use a free normal script that's available from scriptspot, but normals would break a lot and…