I think I'm wording it succinctly enough. I'm just saying I don't want unnecessary splits ;) Or I'd like to be able to undo a split. Take a look at the second pic I posted. Essentially that's what I want, not the first one. Say I subdivide one part of an object, in this case the box. Of course it creates vertices that rest…
Hey Paul you have some decent stuff and I think I might have some tips that can help you better present yourself: * You list yourself as an Environment Artist by your first piece is a character, you should either move it to the end of your portfolio or remove it. It's not terrible per-say but you clearly have more of an…
Not in love with the pallet on this yet. I'm struggling to identify with the architecture. It'a a bit noisy in terms of visual clutter, I think spaces like this are stronger when you have more bold shapes and features. Less is more. Things I'd try: Remove some the trees and shrub planters out of the middle of the space,…
Hey everyone, A while ago we updated the vBulletin software to the latest incarnation and some functionality was lost because the them we were using was supporting an old version of the software. Over the last few days, Pedro and I (mostly Pedro) spent time updating the two primary themes (Polycount and Polycount_wide) to…
Could we get to see the face without the glasses? I'm not meaning you should remove the glasses entirely, but removing the glasses temporarily so that people here can inspect it a little closer. Also... will she have hair or will she be army shaved?
For the rust I used a rust photo and using the magic wand tool on a high tolerance removed a large amount to keep only the saturated parts. then covered the uvs in photoshop with the image, took it into mari and removed the parts where i didn't want rust.
ok removed the edge loops, i shouldnt havent left them on there,thanks for reminding me to remove them, :) my total tri count is up to 3408 right now, wonder if i should normal map some stuff if i could,
It could be the smoothing groups. Try to remove them completely and build the lights in the scene again. Also try to remove / delete the mesh and import it again, that could help. Other than that, try placing a light between the seams and see if it edge persists.
hi! You can add/remove maps at any time by clicking the main menu on the DDO window (The button underneath the X in the top right corner) and then- for adding: Add new map>IOR for removing: Delete active map Hope this helps!
Why do you want to remove them? They are likely helping resolve shading issues. Max is just trying to help you. The best option is probably to add more edges, not try to remove them all and have a massive n-gon.