Hmmm i guess ill post some maps before i get in trouble! ;) Mind these are all hand painted, with the help of one metalsample i use for overlaying. As you can see, they are infact half done. I tested things out a bit, and like Spark suggested build everything as one part, also for the uv's, but i did not like how the…
Great execution of teh concept! Really nice concept design. Is it yours? One thing that would help take the texture to the next level would be to unify the lighting. That should makes all the little parts of the item feel apart of the whole and give all its forms more depth. The fun part is trying to decide which way it…
So I drew up a bit of concept for a new AoE effect I want to do. The first image is the first part of the attack that blasts outward. There are ice chunks that shoot from the center. There is also an ice impact on the ground and a quick dry ice looking flash to help show the impact of the effect. part1.jpg The second image…
I just got mine, but I've played it a fair bit at parties. I enjoyed what I've played of Warioware and I love Rayman Raving Rabids. I'd say in its current state, the wii isn't the most fun console unless you're playing with other people. With other people though, its really just plain awesome silly fun. As far as the not…
They do accept everyone, but from my experience, the ones that don't cut it in the first year don't end up coming back. The instructors are brutally honest with their critiques. I've seen students throw their drawing boards, storm out of class, swear at the teachers, etc. They are also very conservative with grading. You…
So with our DLC maps, I wanted to improve upon the LEGO set I built for the shipped game to get more mileage out of it while making it a little more efficient for memory and performance. Here are the base textures used to make all the man-made structures in the maps: Here are the high res models and textures for the…
Thx for the crits. Some things aren't perfect. Some are justified others maybe less. Not sure about the missing tricep part? The wrap are on the part where the blade isnt sharpen. ( like the base of a hunter's knife) For the pants. You may be right since I didn't study every possibilities of probable wrinkles. Just…
Great work so far! Though I think the scene could benefit from pulling the material types a bit further apart. The wall & ceiling right now read as a sort of bare metal which makes all the elements in the scene blend together a bit. Right now I feel every part of the shot is drawing my attention. Maybe going for a bit more…
Hello again, Another long stretch between posts but I have made progress. I changed the default pose to a more relaxed stance. This helped with the cloth simulation on the sleeves and it will work better for her animation purposes. I also did a bunch of "behind the scenes" work on her base mesh changing some of the…
In my opinion just using a trim sheet would make it more involved to push the assets uniqueness and be a bit overkill if not re-used for other assets as well. I think in order to optimize UV space for this object, one could add some tiling strips for long/tiling parts (tires, beams, frame) as well as re-useable islands for…