Hey there! Good idea posting here to get your work out there, and welcome to Polycount! :) For your reel, here's my critique: -The first scene looks nice! A little far away from the camera to really scrutinize, but it looks fluid and well-timed. -The walk cycle looks pretty good, though I find it a little awkwardly slow.…
@KDR: Yeah I tried that, but the horrible controls, and the ofter over simplified gameplay made me quickly remember why I hate console FPS. @FoeHammer: Interesting that you mention that game, since it is the exact opposite of what I am talking about. I think it was one of the first games that really required to have at…
Thanks for this cheat sheet. Might come in handy. What I was talking about in previous post: Combined material with mask. You can see a bit of thin film, gradient from pink to green (from sides to center). Reflections are not too bright and sharp. You can see inside parts a bit better. Simple material with thin film. No…
guess i forgot to mention that the kongsberg turret is the one that is mounted on the stryker. oh well. here's some more stuff. i coloured off the various sights. on every modern tank, you'll have that array. a daysight, thermal imager, and LRF. some other things that you could consider adding, is SHTORA: its a system that…
I love this latest one dude, looks really great. The fur came out sweet, nice technique there! As far as non destructive ways to pose in zbrush @GeorgeCrudo is on the right track, you can use layers. If you make a clean layer on all the subtools you plan to move before dropping them into transpose master, when you apply…
Pav3d: The hair was painted in MARI. I tried a lot of different techniques for this model (including rendering fiber mesh in ZBRush), but hand painting the hair turned out to be the best one. There are five different hair planes/unique textures on the model. The key in texturing was breaking the hair in different layers:…
Wow! Thanks for the nice comments :) I have to admit it isn't my first attempt on handpainting something. But I do think it is my best result so far. However when looking at it myself, I think it lacks some bigger forms and is a bit too noisy here and there. I read the handpainted texture tutorial in 'Vertex', found on…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
I think the real issue here is to get the mesh material to blend into any landscape layers it is placed on. But since there is no access to those data, a perfectly seamless transition is still limited to blend into 1 landscape layer and that's not exactly what's being done in Star Wars. The only way I found around that was…
Thanks for the questions people! Let me start off by saying in case you missed it, we just released a quick tutorial on creating custom presets: [ame=" https://www.youtube.com/watch?v=QXPJ-SjkPko&context=C2fef4ADOEgsToPDskJBk-4VJF67i1aChJ0nxYWR&hd=1"]nDo2 tutorials: Custom Presets (+UDK) - YouTube[/ame] More is on the way,…