miauu's Script Pack vol.2 version 3.2 is available Changelog: - Easy Peel allows you to choose to which map channel to unwrap. If the channel is different than 1 it will be set as active map channel in the Unwrap_UVW modifier. You need to press the Reset UVWs button and then to press the Yes button to be able to see the…
Generally, Unreal can handle pretty high amounts of Tris (Marcus Fenix in Gears was 30k alone I seem to remember?) so I wouldn't worry about. As long as you aren't daft and Importing a ZB sculpt or something and know which hardware you're targeting you can get a pretty good estimation. It can be worth looking at Epics own…
I started with a 100 E entry kit from Behringer. Total crap, after a year it was worn out so bad you couldn't play it. After that mess I went with a Godin Radiator I bought at a music store for 300 E. What I suggest is to bring someone with you that knows guitars, preferably one that teaches guitar playing, to a music…
ok just to clear this up you're wrong / highly optimistic here's some numbers at runtime... a 4k texture set will use 60-80mb a 8k texture set will use 240-320 mb a 16k texture set will use 960-1280mb Since the new fanciest xbox only has about 11gb of GPU memory you're not getting 16k maps in your console games this…
My understanding is that 20-30k is alright for your main characters (kratos is 20k) Not sure what the "next-gen" will be pushing though. And I've been working on tablet stuff for a while, so my counts are a bit low these days :P But i think the next push for assets seems to be displacement maps. so you would still have the…
Hello ! My name is Samo Batagelj and I live in Ljubljana, Slovenia. I have 7 years of experience in in-game animation. (I've also worked on several mobile projects + I have lots of animations already "in stock" :) ) My portfolio : http://samo889.wix.com/podvrbosmuk3d#!animation/c17kg If you're interested please drop me an…
I went and crunched those polys down hoping to reduce the vertex limit...but it says it's now around 90K vertices with about 30k tris. Now I'm even more confused hah! Feel free to have a look: Spinner FBX The good news it that I fixed the UVs, they had a 2nd channel for no apparent reason and UDK didn't like the idea. So…
I dunno thats pretty much what A class action movies do in my book...matrix, 300, gladiator etc all have those techniques. Id love it if you got to choose how to take down opponents in slowmo rather than just madly clicking the mouse but I have no idea how that could ever work. Really impressed by the whole witcher series…
I am not disappointed :D Worth: $2793.41 Games owned: 186 Games not played: 102 Percentage: 55% Hours spent: 4,647.0h Top 3/4 games played. 2,023.7h - Football Manager 2013 1,098.6h - Football Manager 2012 213.1h - Football Manager 2014 189.8h - Counter-Strike: Global Offensive Little disclaimer about the top 2 games, most…
Basically, it's the density of the topology. A good example is Drake from Uncharted 4 . Game res mesh 30k tris. Cinematic res mesh 90k tris. Also, because the vfx/cinematic rig is more complex and allows for a much broader range of motion, the topology has to support that. Slapping on subdivision isn't going to do it as…