Yeah thanks. I have been thinking of going to a specialist vendor this past week. It does start to get a bit pricey when choosing a graphics card. I am really torn on whether to get an RTX 2060, RTX 2070 or RTX 2070 Super. Here are the current specs I am looking at: Processor (CPU) - Intel® Core™ i7 Eight Core Processor…
How to approach the modeling really depends on what the model will be used for and the technical limitations. Two common methods for creating tracks are: Model a continuous band that matches the shape of the tracks and use animated textures to simulate track link movement. Instance an individual track link or track link…
Scratches do look very procedural indeed, the materials themselves could be improved and defined better. Everything looks grungy and cloudy at the moment. Take a closer look at a actual Benelli M4 and a look at this small tutorial by Ben Bolton https://polycount.com/discussion/comment/2623619#Comment_2623619
Your object is symmetrical. Does the texture absolutely need to be different on both sides? (most people don't notice texture reuse on sides of things, since you can only see one side at a time!) You can overlap shells to save significant space. A key skill for a game artist. You can also use non-square textures. As long…
No problemo amigo. Here is a mix of Modelling tutorials. Next stop procedural modelling,rigging, animation and then onto simulation magic. Time to get on it! https://vimeo.com/388027939 https://vimeo.com/351204346 https://vimeo.com/326620692 https://vimeo.com/228391688 https://vimeo.com/242640217…
Have they fixed the botched Maya control system where it prohibited you from being able to double click more than one edge loop? I talk about it here: https://polycount.com/discussion/comment/2692894#Comment_2692894
This The materials we use in MW can look quite simple but they do have micro details to them, they are also based on materials found on real firearms. Your shotguns looks very cloudy en grungy in real life you don't find weapons that look that way. Also you seem to have the same gloss value on every part, try to separate…
There is no one way to unwrap. Just use general rules of thumb, and see how it works. * Try to use as few seams as possible. * Try to remove distortion as much as possible. * Add more cuts when distortion is difficult to Relax out. * Straighten UV sections to minimize antialias jaggies. * Etc. Start small, test your…
GIF is widely supported, but I wish APNG was more mainstream. It would be the ultimate solution for these cases -- not only does it let you use soft alpha transparency but 24-bit color as well, and still give you smaller files than GIF (examples). Besides the other solutions suggested, another possibility is to embed MP4…
Game art Fun side project we did when I was at Snappers polycount around 25-26K Tri concept by Hicham Habchi more here : https://www.artstation.com/artwork/DxbnBO