Perna has it many years ago (around 2009-ish? during his 3ds Clean era), it's called Automatrix, auto assign grey material and dark wireframe to any object created by default.
Here's a video of me doing it in Maya 2009 64 bit: http://www.kerbywithane.com/Cameron/videos/copyuvs.swf Edit: Sorry about the horrible quality. Also, watch out for the video looping, it's easy to miss.
https://www.dropbox.com/s/9gk92jimvh4jkli/example.zip?dl=0 I've made an example scene of a piece of geometry that has the issue. Just click on the mesh "007" and render to texture. The scene was saved in max 2015.
OMG I have the figurine of her! [ame]http://www.amazon.com/Revoltech-Fraulein-No-004-Action-Figure/dp/B0014TFI8U/ref=sr_1_12?ie=UTF8&qid=1311200737&sr=8-12[/ame]
The PC perna built for himself a month or so ago looked really good. Do you want to build it yourself or buy a pre-made one? Per's hardware adventure, 2009 [image heavy]
Yeah that would work and you can turn it back to whatever you had before after words. But I swear there was a triangulate modifier even though I just checked and there doesn't seem to be in 2009.
this reminds me of a story on the colbert report where a guy was arrested for taking pictures of amtrak trains. http://www.colbertnation.com/the-colbert-report-videos/217341/february-02-2009/nailed--em---amtrak-photographer
i havent read the whole thing but i have one suggestion/comment the chain mail looks like crocheting :( http://img2.etsystatic.com/004/0/6800209/il_340x270.365218022_3h4j.jpg maybe a diff pattern?
I played around with it a bit more and got it to work by loading a new DirectX Shader. Max 2009 doesn't seem to like the older method of turning on the "Show Hardware Map in Viewport" for Standard materials.
bounchfx, thx) tokidoki, ah, yes, click on little cthulhu)) thx edit: toki, these costumes->http://www.freeproart.com/wp-content/uploads/2009/04/st012.jpg ARE AMAZING! is that from rough paper?