Wow dude.. keep cool :) I checked your first file you posted and as I thought there is some fundamental misunderstanding going on. - First (as you should know now) you have to use the Armature modifier on the model - Then your vertex groups are not named correctly. For example they need to be named 'DEF-upper_arm.L.001'…
It is most visible when lit at sharp angle, but you can definitely see it with in direct light as well. The material is fully metallic though with roughness set to 0.5 maybe, so I guess it's contributing. It's not really banding, because those are exactly the polygons on the lowpoly mesh that are showing up. I'll try the…
I've got a question about aesthetics and usability for you guys. I've been struggling with the horizontal layout of the TreeView for some time now. The main problem of the horizontal scrolling is that the part you'd want to scroll is everything up to and including the node text. Any buttons after the text should remain in…
I don't think this is really fair - they had the better product and they established it years before CryTek even got into the engine licensing business. The Unreal Engine was quite successful, Unreal Engine 2 had many licensees (and many high profile releases) and supported consoles, and when it came to it Unreal Engine 3…
looking cool... i think that your specular falloff (glossiness) is set too low giving the skin a nice soft, but unrealistic look, im guessing the skin is at max all over (no map) but the max value looks like it should be your base value when multiplied by a map. as has been said darker skin has higher glossiness... i have…
Have a look at one of the following videos for hair with transparency. You can use the same method to achieve a different styles. https://www.youtube.com/watch?v=6Wi4-fdeYyM https://www.youtube.com/watch?v=Z_ZmuKt_yp8 You can see, they used a similar method for the uncharted characters…
thx for your suggestions. I already double checked for overlapping and inverted faces. The problem was I still got the error when baking with increased lightmap res on respective meshes. Anyway, after some time I found a solution! :) I snapped all my edges (when possible and without too much stretching) to the grid,…
While a bait and switch (if it went down exactly like that) is deceitful, the company was already in trouble financially to necessitate those tax credits. A state that has never dabbled in videogame funding before has every right to be wary of sinking more tax payer dollars into a production that in all likelihood (to…
as for the rearview mirrors.. no, tanks are not high-tech. they're relics from the 80s. as an example, the LRF on a "state of the art" main battle tank is 1.06 microns. a DVD player laser is about 0.6 microns. so basically, your 30$ mass-produced DVD player is more hi-tech than a 6 billion $ tank. tank interiors are…
http://www.overclockers.co.uk/showproduct.php?prodid=CA-026-OC ^ I brought it a while ago thinking that my previous 350watt PSU was faulty - at the time my DVD Drive was refusing to burn things and if a DVD was in the drive it wouldnt spin up properly, however it appears to be my dvd drive that was fucked then. I've not…