@Andreas im going to ignore your last comment because you know that is below the belt and un called for. @Kwramm we have huge r&d departments that have a direct pipeline into the universities to pull out phd's to write new renderers muscle systems physic etc, etc. trust me we have all that to. most of our tech is kicked…
Tldr; fiddling with things till i get it right, learned the milliseconds matter eventually, got 2 versions of the shader now. Yeah, i am testing taking apart the current setups of the current material shader options available and seeing what does what and then re-configuring them back together, its been a learning…
I'm working on an leaf texture and I've gotten a lot of help by following this article and the respective .SBS graph: My leaf texture is looking great, but in the interest of actually knowing what's going on, what the hell is going on here? I'm at a part where I'm creating the leaf veins using a tile sampler node, edge…
Hi, Is there a way to increase the input slots of "addDoubleLinear" Node? Currently, there are only two. I have 6 intended inputs and it would nice to just use one node rather than 4 nodes stacking against each other. Or is there a better node out there? Thank you for your time.
You need to remove that circular gradient or combine it with what OkiDoki suggested to have sort of a variation. There are certain texture patterns particularly gradients that are not possible to be seamless thats where in between parts come in to hide those seams. Blue orange and black will also bleed on UVs of your floor…
Hey Substancers, I had an idea for a technical custom node (some kind of a blend node) that has changing parameters depending on a preset. For example: I want adjustable input numbers and several parameters changing accordingly in the background. Like different masks for each input etc. Would be great if you could give me…
HB: that looks very east- german stylish- esspecially that orange mixer. I would refine the dirt map you backed - perhaps try xNormal's ambient occlusion pass- it might result into more fine details in the dirtmap. been working on a demo snow level using 1 512² PNG texture. 18 tile Meshes are used and 4 sprites everything…
I'll grant it's not obvious which is the primary input if you're in compact material mode and it's a pain in the arse that on occasion the primary node is hidden by the UI in non-compact mode. but... The primary input is defined by the subgraph you're connecting to - If when you made your own graph the application overrode…
Interesting ideas all, good thread Adam, Modular is nice design choices. Something that could be any style. And expandable from a core code base. And needs mimimal human invovlement to update the content. Level 3: The Salvador Dali level!!! Want it. Brill idea. Maybe building on Tyler and some other peoples ideas.. Ever…