Hi Frank, Thank you so much for this very detailed explanation. This was very clear. I've tried and tested all the different approaches you described and this has given me a whole new view on how to use the bevel/chamfer tools and the inset tool. Insetting n-gons to create edge loops around the details you wish. Using the…
Hello, welcome to the awesome world of Subdivision Hard Surface modeling :) Starting out nowadays the amount of available online resource can be a confusing grind to sift through so to make the process a tad easier, here's some pointers I've managed too pickup along the way. So regardless of complexity beginning with as…
@Yogifi There's a lot to unpack but the answer to most of these questions is: it often depends. There's a significant amount of overlap between poly modeling and subdivision modeling but they are still distinct processes that require slightly different approaches. What's "right" or "best" depends entirely on how a model…
cool, heres somit of what ive learnt and some Qs for peeps who know more ive been learning mayas "propper" subD modeling tools not the proxy mesh stuff (or smoothmesh) which is a poor relation to maxes modifier based subD in both terms of functionality and in speed (just a simple mesh smoothed to a decent degree will slow…
@jimdrawandmake A couple of posts above there's a discussion about preserving crisp edges and sharp corners when merging cylinders into other shapes. There's also a recent post about merging details into curved geometry and that links back to a previous discussion that may be useful for other parts of the shapes in the…
Waywo: "yeah @gfelton ; most importantly people come here to learn Hard surface SUBD Modeling though" I can't seem to quote individual posts so this will have to do.. I just wanted to chime in on the previous topic. While it's true that you managed to accomplish the shape, the main problem here is not the fact that your…
@MKO It's likely the current smoothing artifacts are caused by a combination of factors: extruding directly off of the existing cylinder edge segments and the extra edge loops that run down into the corners. Before trying to resolve the issue there's a few things that are worth considering: * Will the object ever be viewed…
@sera3D Hey buddy, read my post on this page with the leaves in it. N-gons are not your enemy. N-gons on uniform curved surfaces can be your enemy. On supported flat surfaces, N-gons flat out don't matter, and will enable you to save a bunch of modeling time and render-time by letting you end your supportloops in one e-z…
@pr3stl1 @ned_poreyra As Eric and Axel have mentioned, the issues with both models can be solved by using the same topology strategy: Block out the shapes so the segment counts match and use the existing geometry of the primary shapes as support with the secondary shapes intersecting between the edge loops of the primary…
@PolyDoge Looks like there should be more than enough geometry in the existing model to get a passable result. The key is to use the existing geometry as support by offsetting the edges in the intersecting shapes so there's room for the subdivision smoothing to average things out. It's also important to preserve the…