Skin and Rig single character in Maya for a video game. Stylised control set. Good level of control with rig: - Squash and Stretch - Twist bones - Facial Rig (blendshapes a plus) 7 characters to come if the result matches expectations. Ideal Rig Quality: https://vimeo.com/201487869 Please no applications without portfolio…
hi people! i've been working on this model learning more about hard surface modeling, made and rendered in blender and the textures in substance, it's fully rigged although i'm not the best with rigging yet.
Also, as far as I can see there's no way to view bones in Marmoset, which makes troubleshooting things quite hard if the rig doesn't import correctly or have deformation issues.
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
sorry for a bad English. After using unlock skeleton defenition(watch the pictures) my character twisting his arms. I dont really dont know what to do, help me pls( (I am add rig to fingers to my body rig, in the procces encountered an error during execution)
Hello, I am a Rigging Artist. Need any kind of rigging work.[Maya character,motion capture rig for maya-to-motionbuilder, Rig for UDK game engine] My demo reel link...... [ame=" http://www.youtube.com/watch?v=67hsYVDdZz0"]RiggingReel2011.flv - YouTube[/ame]
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and…
Hello everyone! My brothers PC was rig of the month on Guru3D in April. Now its time to vote for Rig of the year. I'd really appreciate it if you guys could help out and vote for April 2009 as rig of the year. Thank you http://guru3d.com/news/guru3d-rig-of-the-year-2009-poll--please-vote/
I'm curious how your posing the character? Are you using an auto rig or a rig from scratch? Or are you using Transpose Master in Zbrush? If you're rigging the character you're going to have to get used to skinning properly (or as properly as you can for some nice poses). I like to use Advanced Skeleton to rig my humanoid…
Pinned down the complete work flow with control rig. Create the pose and intended animation function in control rig itself, then send only the working point controls. Handle the control rig no differently than a bake animation in anim bp. Use the character bp to do the timing. It's very clean. My strategy is duplicated…