Here's some more screenshots after going though the Retopology process in TopoGun2. Now the model is 5808 Tris and should be ready for Rigging and animation. What do you guys think of it, too many tris for an unclothes model? Can you spot any bad Topology issue?
aaannd another blast from the past. This was a different uni short film. I was charged with concepting, modeling and surfacing. This film was done without the lecturers help so we quickly found out we had to remove all the dangly bits as it was hard to rig haha. rendered in vray
@PyrZern Thanks for feedback, I consider the posing for my next character and you totally right showing the hypershade is pointless. These both Characters are fully rigged but that credit goes not to me. I could pose them both, and propy should do it and give credit to my team mates.
Really love the style of these, the only bit the concerns me is what will happen when you rig Innsmouth Townie, I wondering how well the tight strap to the belly will deform and look when animated - feel free to prove me wrong - cant wait to see some more.
So using the matilda rig, I lit my scene in ue4 with a character in it. As apart of a brief requirement, I painted over flat lit screen shots using photoshop, shown here: then using one of these paintovers as reference, recreated the lighting and the shot. Any feedback in improving this will be helpful.
Well, I value it at maybe 15-20$? I've been modeling for 5 years, rigging and animating for almost 2... client said it takes around 80 hours max for their inhouse 3d artist to complete one such project, but I think I can finish it in less than that...
Hey guys, I've been meaning to revisit this character for a long time and I finally got a chance to do just that. I posed (rigged) the model and made adjustments to the overall texture using PBR workflow. (This was rendered in marmoset 2). Like always feedback is much appreciated. Thanks!
Wasn't happy with the texel resolution; seems the normalization script wasn't behaving very well, so I rescaled them manually and repacked the UVs. Painted some textures. Hand-painted textures are harder than I thought they'd be... XD Also rigged her up for animation.
Thanks dude :) Spent today getting it rigged and on the dude, then spent some time trying to match the texture to one of their darker Agatha helmets. Just got to do a hand painted wear pass over bits and a little cleanup tomorrow i think, then Package for hand-in (OMG FAINT)
Attached are 4 images regarding my Maya rigging question. One pic of the character and 3 pics of the Outliner.This biped character will do only basic things; walk and do some rock climbing. I know there are many ways to arrange a characters joint hierarchy, but does this one look basically ok ? I will be adding controls…