If someone asked me to bake that I'd be extremely enthusiastic .. about finding someone else to do it :D if the OP is determined - breaking it down into simpler volumes is the right place to start - eg. the hammer thingies (attached to the keys) are basically a solid mass when seen from a metre or two away, as is the…
Everyone's work is looking good! @ATaylor96 your blockout looks better than my final high poly! @klamante - that model is looking very clean great work! Not too chaotic to me! @crayz4pnutz - all of your modeling looks solid. Unless I am getting tricked by the field of view/perspective, it looks a lot longer than the…
Greetings, I am a 2d concept artist available for project. You can check my gallery at: https://www.behance.net/herupurwanda Thank you for viewing, please get in touch if you have any questions :) Here is my email: heru.purwanda @gmail.com Some samples:
I'll make a note of the request here, any request you can shoot directly to me. "Should 32 sides be a minimum for a cylindrical bake in Marmoset?" It really depends on the viewing distance for the assets. With 16 sides on your mesh, you can straighten the skewing with a custom cage, but it's always going to be 16 sides so…
Jesse, I don't want to step on your toes too much but the ribbon is far from perfect at least not yet. I'll ignore the vertical layout since it doesn't have a compacted mode. 1) Giant gaps bloat these windows larger than they need to be. This is most visible in the "compacted" view. 2) Another feature of the "compacted"…
Virtuosic, overall I think your reel was decent and good looking, but to address your points: 1. The fly through is dynamic, showing what the experience will look like in-engine - So? To be honest, I got bored about half way through watching the reel I feel its too long, and dwells on the same models for too long a period…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
Keep in mind that even when the concept has different views it was still done by a person freehanding it on a 2D space. Mistakes will be made, some features won't be shaped correctly to produce the silhouette or depth seen from different views. Try to identify the key features responsible for the design distinctiveness and…
type in viewmode wireframe or viewmode whatever type of mode you want to view in here's a list of viewmodes taken directly from the udn * BRUSHWIREFRAME Renders scene in a wireframe view showing brush edges. * LIGHTCOMPLEXITY Renders scene using a special shader that displays the complexity of the lighting on (number…