Just wanted to see if anyone is going to Quakecon this year. On top of Carmack giving TWO(2)! speeches this year, we are going to be launching Rise of the Triad and will have a 6v6 setup with EVGA, Origin PC, and others. Come check it out if you are around and stop by the after party, for some beers! It will be my first…
So, given the fact that i always loved handpainted stuff, but also I was being a little scared cause I didn't think I could really paint anything, I finally decided to start doing stuff and practicing instead of thinking about it. Here is my thread, I will collect all my handpainted textures starting from now (newb level).…
I like the concept. You've got a ways to go with this fellow. I'd suggest grabbing some photo anatomical reference so you can nail the basic shapes and then do some stylisation. Your guy is pretty lumpy at this stage. I think you're likely working at too high a subdivision level. Reduce it down and you'll have a much…
Okay, final render for low/high poly. I guess i will stop there. I can't really pose my low in zbrush, kinda hard even with masking option. And as i hate rigging and all this stuff, i don't see much more ( free ) option. Also, my computer is lagging because it's not very powerfull as i said - for 3D, so i can't really push…
Nerve gear is a virtual reality device - a fictional device from anime called Sword Art Online. Virtual reality Nerve Gear creates should be close to real world. Virtual reality is the next step in gaming evolution. The closest thing to that so far is occulous rift and morpheos from sony. But nerve gear cuts the electric…
First step is to restart the core, assuming that's even possible. Totally sounds like a sci-fi flick, but it'd need to happen to restart volcanism and tectonics and all that stuff that makes life at the surface possible. No moving core means no magnetosphere means there's nothing to stop solar wind from slowly blowing away…
Whew, i thought you where already texturing. Those handle bar looking things all over look a bit thicker and closer to the mesh i'd start looking at the shapes now, you got a great base to configure this thing to match the concept closer. I really like this, had i'd seen it 1st :) . (we want to make all things more or less…
This was the full body image. Followed by a quick breakdown of some of the work I put into this piece. My process followed more of an illustrative approach because the contest window was only a couple of weeks. No where near enough time for me to make a rig-able mesh. For this reason, the character sculpt was rendered in…
Degenerated Surfaces shouldn't stop the Export Process if I'm not mistaken. However, cleaning them up is obviously a good choice: a) Use xView to scan for any isolated vertices and other errors (click on the little plus in the top left of your viewport to enable xview) b) STL Check (is a modifier) c) Reset X-Form or…
Game of the Year 2004 dudes. i am so in love with the story it is sick. all the geeks in #model_design want me to stop talking abouts it. Gameplay is top notch, but as usual the story drives you on. Everything just fits into place so well. Ending *almost made me cry. i wanted to so bad but just couldn't. go get it now if…