So excited. This is the first time a character I've made has been brought to life. And with some stellar animations. Have some rigging issues to clean up then I'll start work on a modular hair library and then start getting some clothes for this starving bastard.
Would be cool if alignment and size space mode could check if you are painting in 3d viewport or 2d viewport and adjust accordingly. Tangent wrap/object for 3d, UV and texture for 2d.
Made a start on some foliage test models yesterday in SpeedTree. These were put together using the bush and tree samples included in the program with some tweaks to get them to look more how I personally want them. Glad to have some stuff to start throwing into Unreal now and gradually refine and polish :) There will…
Hey guys! I've decided to build a character from this fantastic game. After watching some tutorials from Anya Jo Elvidge on youtube, I felt inspired to build a diorama too. Here some some material I produced and at the full project link: https://www.youtube.com/watch?v=LUj_fRMddD8 model
Hey Poly Counters! I graduated a little under a year ago and I'm looking for work! No job is too big or small. I have nothing but free time, so shoot me an email! I look forward to hearing from you! Portfolio: http://chasecarson.portfoliobox.me/ E-mail: chase.carson@mohawkcollege.ca
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
Gif explains the behaviour I mean. This is something I always miss whenever working in Max; the ability to select components without having to directly move the cursor over the element. Is there anything like it in Max?
Hi there, I'm here for first time, and I making bold move - start my posts from this category! My name is Aleks - as other guys at this platform I'm looking for a job. I don't want to waste your time, so here fast description of myself as a 3D Artist: I started doing 3D for 2 years ago, for this time I was in a indie…
DenO:Like! Try pulling her upper eyelid down. Aren't the wrists too big? DonEngland:Cool. But in the last update the shape of the chest seems broken. PyrZern:Having troubles with her face? ) U combined superciliary arch with eyelid in one object. There's some reference to study:…