I had a problem with vertices not showing up whenever I tried to go into vertex mode on an editable poly. It would show on other objects, but not on this one. So I exported the object as a .obj, imported it back into the project, and then vertices were showing up correctly.
Hey guys a little off-topic question here : Do you have any tips on how to take nice snow shots? I am planing to go out tomorrow morning and try to take few shots. We are just getting a little over a foot of snow as we speak :) I dont believe that it is going to be sunny morning but any way. I have Olympus 510E. Thanks…
ur work is starting to look rly promissing mate. one little thing i dont understand is why the handle of the weapon is glowing. with this u create a designhighlight on a point that is not rly important and the way more important upper ending of the weapon is de-highlighted a bit. it is allways a good design if u have only…
very nice. does it just show low poly models or can you also show hi poly, but assuming its on the iphone you can only show low poly right? do you mind showing a template of your demo reel and how you gone through with this?
I apologize, just re-read your post and it looks like your modelling a rock formation, decimation master with cleanup in maya (merge verts etc) might do the trick or decimate so it retains detail and doesn't slow maya and use quad draw.
@AGoodFella, Thank you for the feedback, the last shot is indeed to show facial expressions, since it is in engine I thought it would be good to show I am capable of getting morphs and so on into an engine. The reload I did have to speed up for gameplay reasons, it is already a super slow reload since the game is closer to…
I think it's relied on more heavily than it ought to be a lot. It tends to cheapen a lot of movies - Indiana Jones had outright cartoon physics in a lot of shots for instance. It also causes directors to not follow the age old "less is more" rule. Remember the scene in Aliens where they welded the doors shut and set up…
Hey everyone! I’m calling this environment finished now. =) This project started out as a simple idea but turned into a really fun deep dive into lighting, fog, mood, and scene readability. I learned a lot along the way, especially with Unreal’s exposure settings and how to shape a dark scene without losing clarity. Since…
I tied it couple times but it never worked with UDIMs. Does it really? I once managed to get it working with some other naming convention but couldn't recollect now what it was? And I had other issues with Max RTT as usual; super slow , weird artifacts everywhere, etc so haven't tried to bake something in MAx for couple…
[ QUOTE ] ok, i noiced the viewport blurriness too, but it can be corrected by turning off mipmap filtering in the map settings. About the "slowness" of paint deformation, i found that the better you control the 0 level subD (or the base mesh) the faster the paint def will go at say subD level 1 or 2. I haven't needed a…