What you're doing is fine. You are learning here. This is a case of replication for understanding why things built the way the are. And HONESTLY, posting the tut, and calling "busted" when Rico did something similar is not very nice, it's entrapment. Rico3k, continue as planned, and keep following the xcloud tut. It will…
If you are interested in replicating a semi hand painted aesthetic by procedurally generating things in painter there are different resources like this tweet: https://twitter.com/ali3ser/status/1559136665846878208?s=20 that shows breakdowns of their graphs/layers, this post https://www.artstation.com/artwork/ZaeJvw has a…
Agreed with gnoop - I despise the 2.5D canvas... Its pretty rare I need to use Zbrush for tiling textures these days, but when I do, its a combination of array meshes and offsetting (under deformation menu). If you work with the Zbrush 2x2 plane, you can place subtools on one edge, then offset them by 200 on whatever axis…
there was no exact reference, used a few faces, not trying to replicate exact features in particular but trying to follow certain general forms; never really though of using scans as reference in splitscreen, will give it a try, usually just use puref on top... and yeah i agree i got a bit lazy in the ears and made…
Yes of course, mechanical aids such as a camera obscura for example was used by various masters during the Renaissance too enhance a photo-real aesthetic the Flemish school in particular were renown for and indeed again implemented in a contemporary context by those without any experience at all, hence able to replicate an…
hey, I think we are getting a bit to optimistic here and I just wanna bring it all down a notch for a sec. I agree with most of whats been said, we aren't all of a sudden loosing our jobs over night. but, let me assure you, art is by no means some magical field that AI will never be able to replicate because of the human…
Hey Jon, Thanks for the kind words. I haven't really paid much attention to the lighting as it's my weakest skill, so am really looking to get in deep with that and create a nice setup. I'll read up and play around with the lights and see if I can replicate that effect. I also saw that you have a detailed lighting tutorial…
G3L - indeed. I won't do this one, since it all evolves organically with each stroke, and replicating it seems a bit pointless (for me, as an excercise) ... but i'm definitely going to work up something in 3D at some point. All shiny like Trine. frell - its just photoshop and a little sharp brush. t'others - cheers. Will…
To expand on this particular subject a bit, is there any way to sculpt the eyelid "through" the eye? Example: You place the eyes in the socket as a separate object. You freeze the eye, then sculpt the eyelid and bring it "through" the eye. Every time I've attempted this, nothing happens. Only the "exposed" mesh will move.…
Yeha, but some shaders will normalize the map you feed into it, some won't. Especially if it's DXT5NM compressed - your blue channel gets wiped and gets re-constituted in the shader itself, which is normalized as part of that process. Considerable dicking around with the post-bake normals is probably not a great habit to…