Hi guys, I’ve been working on this game model for a while. Realtime lowpoly render: Total of 13.319 triangles. Texture: Difuse, normal, spec and alpha. Body: 11.254 tri and 2048
I've been experimenting with some lighting and level design for my project. Also trying to optimize scenes like this to run at around 50 fps on a gtx970 with Cryengine's realtime lighting.
What are you rendering in? For offline rendering there's a bunch of texturing and UV techniques that you can use that have nothing to do with realtime rendering.