I stopped lurking on these forums just to reply to this lol. The point biggest point I caught onto from Jesse's presentation, was the untapped potential of these unexpected games he mentions. I believe most of the gaming community's voice to this day isn't heard. Sure we hear about the main platform games, Assassin's Creed…
Thanks for all the feedback and help! I'm still mostly experimenting with things, this item for instance is a lot better than my last one, and I hope to improve even more on the next. Here's the log: Starting compile of dark_seer_head_test2...Compiling TGA:…
This is looking great Scott! Really looking forward to seeing your breakdown on the asset. The only thing that I can see that is missing is some screws/nails holding the MDF back to the unit. Maybe throw in a tear mark and some water damage? Keep up the great work dude :)
update using trims for Hallway Kit: I've been spending a lot of time getting this 'Hallway kit' just right, because it will be used roughly 80% of the environment. Got some awesome feedback lately and there's some things I have kept to the end such as lightmaps. Feedback received: 1. touching up on my UV's and bevelling…
i just tried this on an old item and after pasting the relevant lines from the original .qc it looks like the jigglebones just don't work for the in-game preview. when i extracted the verified zip and opened the resulting .mdl in the model viewer they were actually working.
can anyone help me do this rigging shit in blender? edit: [ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame] if someone is intrested hmm since dota doesent suport mdl import anymore you think there is any way to achive this?
the early days of doctor and Kurt. [ame=" https://www.youtube.com/watch?v=zCNVy2E7VQk"]MDK 2 Intro - YouTube[/ame] well, I wonder if this might be deja vu...
aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…