So today I had a change of vision, I have switched to pure street drag racing for the truck. I have been watching West Coast Customs and got inspired in the process :) I really like the racing colors and what they do to pull the truck together as a whole. I changed quite a bit and refined a lot of pieces. I am very…
Thanks for your comment. I wanted her face to look a bit hard, not masculine or something like that but I didn't want a pretty or cute girl face. Nevertheless it's my first sculpted semirealistic face and maybe is part of the learning process, I'll have to see it printed to judge it more objectively. The Buttocks and…
Yeah I think the problem isn't only the saturation, but the fact that the background is so busy (because of all these huges leaves), that it's hard to read the whole picture. The fact that everything is green/blue/grey and there is no complementary colors on top of everything doesn't help either. EX : Shirt is green, tree…
Some concept touch ups (wasn't feeling the honeycomb for now), mostly colour tweaks, as well as some blocking out. Not happy with the current look at the moment, but I'll work on it :] I think it looks bad because stylisation doesn't match, it should get better once the body gets merged down smoothed and stylised. Face…
Shelves and custom hot keys are really awesome. I often find I've been modeling for hours without even once going switching to the modeling menu set. Anyaway, I'm still using Maya 4.5, so I'm sure a some of the add-ons I use are now obsolete and/or come with Maya 6 but here we go... One essential thing that I use most…
So I just got a Nikon D80 for taking pictures and I was wondering if anyone knew of some tutorials or themselves knew how to take pictures of skies to create skydome or skybox textures. The only two methods I know of now are: get a 180deg fisheye lens, put camera on the tripod facing up and take a photo. The only problem…
On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…
first of all im sorry maybe i sound like an idiot asking this im quite new on this PBR thingy and just wondering how do most people bake a fake hole on their low poly ?? i mean albedo/diffuse map shouldn't contain any shadow information ,right ?
Hi, I have encountered this problem before. It is a pretty easy fix. Open Maya and turn on the display face normals. Display>Polygons>Face Normals. This will show you the direction the faces are pointing and you will see that the faces not showing up in ZBrush have their faces pointing toward the inside of your model and…
Small update for this weekend: brwnbread, thanks for the explaination, I think I'm picking up what you're putting down. I reworked the folds so they fall in a more logical manner. Also started trying to bring out some of the more faceted nature of drapery. I've also widened his face ever so slighting, and brought his ears…